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<blockquote data-quote="KarinsDad" data-source="post: 4953521" data-attributes="member: 2011"><p>To be totally fair, such an item would be the same as a Healing Surge plus some resource to use that surge (i.e. the PC still takes the damage, hence, will often have to be healed an additional time in combat). And, the item would gradually give the damage over the course of 10 rounds. Plus, such an item would only do 40 damage instead of 60 if used with a shield, etc.</p><p></p><p></p><p>How much damage does your 12th level PC do without it? 20 dpr per round (including misses)? Now, it's 26 per round.</p><p></p><p>So, the 260 hit point monster takes 10 rounds to defeat instead of 13.</p><p></p><p>But, how much damage would the Barbarian take back from the monster in 3 rounds? He takes 30 with the item (his choice of course). The monster in 3 rounds could easily do nearly that much.</p><p></p><p>So, the problem with Bloodclaw is action economy.</p><p></p><p>The Barbarian (or some other PC) would have taken that damage anyway. The damage is merely a footnote.</p><p></p><p>The problem is how quickly multiple of these more potent items stack and drop an encounter from 10 rounds down to 6 rounds, hence, using even fewer resources per encounter overall.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4953521, member: 2011"] To be totally fair, such an item would be the same as a Healing Surge plus some resource to use that surge (i.e. the PC still takes the damage, hence, will often have to be healed an additional time in combat). And, the item would gradually give the damage over the course of 10 rounds. Plus, such an item would only do 40 damage instead of 60 if used with a shield, etc. How much damage does your 12th level PC do without it? 20 dpr per round (including misses)? Now, it's 26 per round. So, the 260 hit point monster takes 10 rounds to defeat instead of 13. But, how much damage would the Barbarian take back from the monster in 3 rounds? He takes 30 with the item (his choice of course). The monster in 3 rounds could easily do nearly that much. So, the problem with Bloodclaw is action economy. The Barbarian (or some other PC) would have taken that damage anyway. The damage is merely a footnote. The problem is how quickly multiple of these more potent items stack and drop an encounter from 10 rounds down to 6 rounds, hence, using even fewer resources per encounter overall. [/QUOTE]
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