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The new, shiny "Stuff I Have/Would Ban" thread!
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<blockquote data-quote="Turtlejay" data-source="post: 4956332" data-attributes="member: 70267"><p>Yes!! Great idea. Homebrewing is generally off the menu for me, but when it comes to magic items I think approaches like this work well. Why not do it, if you really think it will fit your character. Kind of bland, but to each his own...</p><p> </p><p>And on topic, just because something *can* be broken, doesn't mean it will. This was touched on upthread with the bit about lasting frost/wintertouched. Most of the banned rules are not overpowered unless used in specific ways. I'd agree mostly with the things like Iron Armbands of Power being banned, but only after having a player abuse it. A two weapon ranger gets perhaps too much mileage out of it, a Sword and Board fighter gets just the right amount.</p><p> </p><p>Hybrids are silly to put on this list, there are hundreds of possibilities for hybrids (including multiclassing/hybrids) and a handful are cheese. The rest are just character options. I favor a case by case basis with things like this. Someone who wants to build a unique, fun character should not be penalized because you are afraid of a certain build.</p><p> </p><p>Lastly, I have not seen anyone mention the two things that *should* be banned 100% of the time:</p><p> - Salves of power</p><p> - Half Elves taking Twin Strike as their racial power.</p><p> </p><p>A good 50% of the garbage floating around out there using the stuff that you banned actually exploits these two things in uninteresting and powergamey ways. They are practically flavorless and certainly potential gamebusters.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4956332, member: 70267"] Yes!! Great idea. Homebrewing is generally off the menu for me, but when it comes to magic items I think approaches like this work well. Why not do it, if you really think it will fit your character. Kind of bland, but to each his own... And on topic, just because something *can* be broken, doesn't mean it will. This was touched on upthread with the bit about lasting frost/wintertouched. Most of the banned rules are not overpowered unless used in specific ways. I'd agree mostly with the things like Iron Armbands of Power being banned, but only after having a player abuse it. A two weapon ranger gets perhaps too much mileage out of it, a Sword and Board fighter gets just the right amount. Hybrids are silly to put on this list, there are hundreds of possibilities for hybrids (including multiclassing/hybrids) and a handful are cheese. The rest are just character options. I favor a case by case basis with things like this. Someone who wants to build a unique, fun character should not be penalized because you are afraid of a certain build. Lastly, I have not seen anyone mention the two things that *should* be banned 100% of the time: - Salves of power - Half Elves taking Twin Strike as their racial power. A good 50% of the garbage floating around out there using the stuff that you banned actually exploits these two things in uninteresting and powergamey ways. They are practically flavorless and certainly potential gamebusters. Jay [/QUOTE]
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