Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The new, shiny "Stuff I Have/Would Ban" thread!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zinovia" data-source="post: 4959460" data-attributes="member: 57373"><p>Currently banned in my game are: </p><p>• Expertise feats - I give them Math Expertise for free, which is +1 to attack at 5/15/25</p><p>• Double weapons - not only are they a huge source of cheese (using the "light weapon" end for rogue attacks), but most of them are downright silly, even for a fantasy game.</p><p>• Monster races - almost always used for the sake of optimization rather than flavor, and the flavor itself can create issues when interacting with NPC's. </p><p>• Half Orcs - just for this game world</p><p>• Paragon Defenses (or whatever that was called)- instead I am allowing 3 stat raises on the 4/8 levels. </p><p>• White Lotus feats - kind of broken IMHO</p><p></p><p>Things I am considering banning include Iron Armbands of Power, and Bloodclaw weapons. Maybe a couple others, like Radiant weapons. The auto-damage weapons just are too good compared to any other choices, and hence they are boring because everyone will want them. </p><p></p><p>Bloodclaw has another issue, which is that powers and items that damage oneself annoy the party's leader (a TacLord) to no end. Our group is a tad short on healing, with the taclord and a fighter/mc cleric. They do just fine, but people causing additional damage to themselves all the time would further deplete the already limited healing resources. And believe me, given one of the players, it would be *all the time*. "More damage? Sign me up! So the warlord has to heal me sooner, or we use up another potion. It's more damage! Rawr!"</p><p></p><p>I have been choosing all of the magic items myself, rather than using wish lists. I only have a wish list from one of the five players, and I don't see that as changing. The players aren't all that interested in poring over the books or Compendium and picking out goodies for themselves. Limiting the choice of items is thus very easy for me. </p><p></p><p>Recently the group picked up the <em>Enchant Magic Item</em> ritual, so at some point they will be making their own items. Due to a ruling in my initial house rules document, a recipe is needed to make any given item. Some require rare ingredients (good adventure fodder), while others may simply be unobtainable. Most recipes they can simply look up in the library, others may be treasure in and of themselves. It gives me more control over what items they have. </p><p></p><p>I want the characters to get and make cool magic items, but as I anticipated a year ago when we started this thing, some of them are unbalanced and we are better off without them. I'd rather disallow questionable stuff in the first place than have to take something away from a character.</p><p></p><p>Oh, and thanks for the comments on my soliloquy - thanks especially to Will Shakespeare for the original</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4959460, member: 57373"] Currently banned in my game are: • Expertise feats - I give them Math Expertise for free, which is +1 to attack at 5/15/25 • Double weapons - not only are they a huge source of cheese (using the "light weapon" end for rogue attacks), but most of them are downright silly, even for a fantasy game. • Monster races - almost always used for the sake of optimization rather than flavor, and the flavor itself can create issues when interacting with NPC's. • Half Orcs - just for this game world • Paragon Defenses (or whatever that was called)- instead I am allowing 3 stat raises on the 4/8 levels. • White Lotus feats - kind of broken IMHO Things I am considering banning include Iron Armbands of Power, and Bloodclaw weapons. Maybe a couple others, like Radiant weapons. The auto-damage weapons just are too good compared to any other choices, and hence they are boring because everyone will want them. Bloodclaw has another issue, which is that powers and items that damage oneself annoy the party's leader (a TacLord) to no end. Our group is a tad short on healing, with the taclord and a fighter/mc cleric. They do just fine, but people causing additional damage to themselves all the time would further deplete the already limited healing resources. And believe me, given one of the players, it would be *all the time*. "More damage? Sign me up! So the warlord has to heal me sooner, or we use up another potion. It's more damage! Rawr!" I have been choosing all of the magic items myself, rather than using wish lists. I only have a wish list from one of the five players, and I don't see that as changing. The players aren't all that interested in poring over the books or Compendium and picking out goodies for themselves. Limiting the choice of items is thus very easy for me. Recently the group picked up the [i]Enchant Magic Item[/i] ritual, so at some point they will be making their own items. Due to a ruling in my initial house rules document, a recipe is needed to make any given item. Some require rare ingredients (good adventure fodder), while others may simply be unobtainable. Most recipes they can simply look up in the library, others may be treasure in and of themselves. It gives me more control over what items they have. I want the characters to get and make cool magic items, but as I anticipated a year ago when we started this thing, some of them are unbalanced and we are better off without them. I'd rather disallow questionable stuff in the first place than have to take something away from a character. Oh, and thanks for the comments on my soliloquy - thanks especially to Will Shakespeare for the original [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The new, shiny "Stuff I Have/Would Ban" thread!
Top