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The new, shiny "Stuff I Have/Would Ban" thread!
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<blockquote data-quote="nicholasgeorg" data-source="post: 4961063" data-attributes="member: 73891"><p>You are totally right. I should think before I post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That being said I don't have a problem with the bracers/armbands. If they want to give up all the other cool options for a static +2 to damage, that's fine. And sorcerers can dual the whole dual implement thing to fill their damage dishing role. Wizards as such shouldn't be focusing on turning out the damage as much as battlefield control anyway.</p><p></p><p>As far as bloodclaw weapons are concerned, I have two players who use them. We've decided that because the 'damage cannot be prevented in any way' that the bloodclaw damage bypasses temp hp. Furthermore, I've warned them that the weapons are at least a little evil in origin, and that they should be wary if fighting either demons or radiant-type enemies. I haven't quite decided what will happen there, but I think that demons are immune to damage from bloodclaw weapons, and radiant-types would absorb the damage as healing and deal it back to the PC on their next turn.</p><p></p><p>But that's how I like to run games - let the players deal with consequences if they come up.</p></blockquote><p></p>
[QUOTE="nicholasgeorg, post: 4961063, member: 73891"] You are totally right. I should think before I post. :) That being said I don't have a problem with the bracers/armbands. If they want to give up all the other cool options for a static +2 to damage, that's fine. And sorcerers can dual the whole dual implement thing to fill their damage dishing role. Wizards as such shouldn't be focusing on turning out the damage as much as battlefield control anyway. As far as bloodclaw weapons are concerned, I have two players who use them. We've decided that because the 'damage cannot be prevented in any way' that the bloodclaw damage bypasses temp hp. Furthermore, I've warned them that the weapons are at least a little evil in origin, and that they should be wary if fighting either demons or radiant-type enemies. I haven't quite decided what will happen there, but I think that demons are immune to damage from bloodclaw weapons, and radiant-types would absorb the damage as healing and deal it back to the PC on their next turn. But that's how I like to run games - let the players deal with consequences if they come up. [/QUOTE]
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