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The new, shiny "Stuff I Have/Would Ban" thread!
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<blockquote data-quote="FireLance" data-source="post: 4967330" data-attributes="member: 3424"><p>Good first post and welcome to ENWorld! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>While I happen to agree with your DMing philosophy, I don't think it is the only way to DM. For example, some DMs see themselves more as "referees" - neutral arbiters of the game rules and the PCs' actions. Of course, 4E does make this DMing style slightly more difficult because, unlike previous editions, there is no way to randomly generate magic items by the rules. The standard 4E approach of PC wish lists and adventures with unspecified "Level X" magic items found as treasure means that the DM is almost forced to take an active role in deciding what magic items are found by the players.</p><p></p><p>This leads me to wonder whether all this banning may be a side effect of DMs needing to choose which magic items to give to the party instead of rolling for them randomly. In a way, I think it is a mindset shift. Rolling randomly tends to provoke the question, "How do I deal with X if it shows up in my game?" whereas choosing magic items tends to provoke the question, "Do I want X in my game?"</p></blockquote><p></p>
[QUOTE="FireLance, post: 4967330, member: 3424"] Good first post and welcome to ENWorld! :) While I happen to agree with your DMing philosophy, I don't think it is the only way to DM. For example, some DMs see themselves more as "referees" - neutral arbiters of the game rules and the PCs' actions. Of course, 4E does make this DMing style slightly more difficult because, unlike previous editions, there is no way to randomly generate magic items by the rules. The standard 4E approach of PC wish lists and adventures with unspecified "Level X" magic items found as treasure means that the DM is almost forced to take an active role in deciding what magic items are found by the players. This leads me to wonder whether all this banning may be a side effect of DMs needing to choose which magic items to give to the party instead of rolling for them randomly. In a way, I think it is a mindset shift. Rolling randomly tends to provoke the question, "How do I deal with X if it shows up in my game?" whereas choosing magic items tends to provoke the question, "Do I want X in my game?" [/QUOTE]
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