Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The new, shiny "Stuff I Have/Would Ban" thread!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zinovia" data-source="post: 4967723" data-attributes="member: 57373"><p>It is true that for a striker, or pretty much any melee character, there are no more generally useful arm items than the Iron Armbands of Power. It is for that reason that I am disallowing them. They are flat out better than any comparable, or even higher level, option for that slot. They are better than a feat. </p><p></p><p><em>Won't banning items diminish your characters' options?</em> </p><p>No, because it opens up all those other arm items as valid choices, which currently they are not when compared to the IAoP. From an optimization standpoint, IAoP are currently so much better than anything else that you would be foolish to take any other arm item for a melee character. The choices are to raise every other arm item up to the same level, or to remove the one item that is better than everything else. </p><p></p><p><em>But doing lots of extra damage is fun!</em></p><p>Yes, but sitting there watching someone else laying down the hurt while you are doing substantially less damage with your striker is not so much fun. Four of the five characters in my group are melee. If they all picked up the iron armbands, it would leave the warlock without a comparable damage boost. Warlocks are as much controllers as strikers, but let's not exacerbate the damage discrepancy already present with superior weapons available to the melee characters. Giving them IAoP just makes it worse.</p><p></p><p><em>What about the grind?</em></p><p>I'm not concerned about it in this particular group. We kill things plenty fast with 2 strikers and an assault swordmage in the 5 person party. If grind were to become an issue, it can be fixed invisibly on my side of the screen by reducing monster HP, rather than increasing damage done by the characters through the use of items. </p><p></p><p><em>You're just trying to win!</em></p><p>Sure I am. I win if the players are having fun playing the game. I win by ensuring that no one is sitting there feeling jealous because their character is less effective than everyone else's. I win by giving them a variety of items that let them make their characters distinct from each other. I win by letting them feel clever when using items to thwart the special abilities or high damage hits of my bad guys. Situational items often take more thought as to when you will use them, which I feel better engages the players than adding another plus onto their damage formulae. Yes, I am out to win. In a good way.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4967723, member: 57373"] It is true that for a striker, or pretty much any melee character, there are no more generally useful arm items than the Iron Armbands of Power. It is for that reason that I am disallowing them. They are flat out better than any comparable, or even higher level, option for that slot. They are better than a feat. [i]Won't banning items diminish your characters' options?[/i] No, because it opens up all those other arm items as valid choices, which currently they are not when compared to the IAoP. From an optimization standpoint, IAoP are currently so much better than anything else that you would be foolish to take any other arm item for a melee character. The choices are to raise every other arm item up to the same level, or to remove the one item that is better than everything else. [i]But doing lots of extra damage is fun![/i] Yes, but sitting there watching someone else laying down the hurt while you are doing substantially less damage with your striker is not so much fun. Four of the five characters in my group are melee. If they all picked up the iron armbands, it would leave the warlock without a comparable damage boost. Warlocks are as much controllers as strikers, but let's not exacerbate the damage discrepancy already present with superior weapons available to the melee characters. Giving them IAoP just makes it worse. [i]What about the grind?[/i] I'm not concerned about it in this particular group. We kill things plenty fast with 2 strikers and an assault swordmage in the 5 person party. If grind were to become an issue, it can be fixed invisibly on my side of the screen by reducing monster HP, rather than increasing damage done by the characters through the use of items. [i]You're just trying to win![/i] Sure I am. I win if the players are having fun playing the game. I win by ensuring that no one is sitting there feeling jealous because their character is less effective than everyone else's. I win by giving them a variety of items that let them make their characters distinct from each other. I win by letting them feel clever when using items to thwart the special abilities or high damage hits of my bad guys. Situational items often take more thought as to when you will use them, which I feel better engages the players than adding another plus onto their damage formulae. Yes, I am out to win. In a good way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The new, shiny "Stuff I Have/Would Ban" thread!
Top