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The new, shiny "Stuff I Have/Would Ban" thread!
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<blockquote data-quote="keterys" data-source="post: 4969892" data-attributes="member: 43019"><p>Going through the 1st-8th bracers that might be options if IAoP were off the table, this is probably my first gut feelings for some of my characters - Desirable (I'd ask for it from the group), Useful (I'd take it but would let someone else claim them first), Questionable (just as soon sell or leave as party treasure):</p><p></p><p> <span style="font-family: 'Calibri'">Desirable:</span></p><p> <span style="font-family: 'Calibri'">Flame Bracers</span></p><p> <span style="font-family: 'Calibri'">Executioner's Bracers</span></p><p> <span style="font-family: 'Calibri'">Bracers of Mighty Striking (Certain builds/parties)</span></p><p> <span style="font-family: 'Calibri'">Bracers of the Perfect Shot (Ditto)</span></p><p> <span style="font-family: 'Calibri'">Couters of Second Chances</span></p><p> <span style="font-family: 'Calibri'">Quickhit Braces</span></p><p> <span style="font-family: 'Calibri'">Bracers of Brachiation</span></p><p> <span style="font-family: 'Calibri'">Warded Vambraces</span></p><p> <span style="font-family: 'Calibri'">Bracers of Rejuvenation</span></p><p> </p><p> <span style="font-family: 'Calibri'">Useful</span></p><p> <span style="font-family: 'Calibri'">Bracers of Enforced Regret</span></p><p> <span style="font-family: 'Calibri'">Phylactery of Action</span></p><p> <span style="font-family: 'Calibri'">Bloodthirst Bracers</span></p><p> <span style="font-family: 'Calibri'">Counterstrike Guards</span></p><p> <span style="font-family: 'Calibri'">Feyleaf Vambraces</span></p><p> <span style="font-family: 'Calibri'">Tangler</span></p><p> <span style="font-family: 'Calibri'">Bracers of Mental Might</span></p><p> <span style="font-family: 'Calibri'">Bracers of Tactical Blows</span></p><p> <span style="font-family: 'Calibri'">Razor Bracers</span></p><p> <span style="font-family: 'Calibri'">Bracers of Escape</span></p><p> <span style="font-family: 'Calibri'">Bracers of Defense</span></p><p> <span style="font-family: 'Calibri'">Bracers of Bold Maneuvering</span></p><p> <span style="font-family: 'Calibri'">Mindiron Vambraces</span></p><p> <span style="font-family: 'Calibri'">Charm Bracelet</span></p><p> </p><p> <span style="font-family: 'Calibri'">Questionable / Specialized</span></p><p> <span style="font-family: 'Calibri'">Lunia's Bracelet</span></p><p> <span style="font-family: 'Calibri'">Breach Bracers</span></p><p> <span style="font-family: 'Calibri'">Shimmering Light</span></p><p> <span style="font-family: 'Calibri'">Cold Iron Bracers</span></p><p> <span style="font-family: 'Calibri'">Skull Bracers</span></p><p> </p><p>I do find it amusing that the same book that had IAoP contained an item of the same level that gave +1d6 with OAs and one that 1/day gave +1d10 as a minor and hopefully you hit.</p><p></p><p>It's also interesting to look at competing level 6 items. The horned helm is great for barbarians, though rogues, rangers, avengers, and monks probably don't care. After that, we're looking at a couple different gloves that give a little bit of damage, a solitaire that lets you save on a crit, a couple of boots that don't help with damage at all but seem solid, a pretty kickass flute if you've got the ability to draw, free hand it, put it away each encounter... probably the best damage option among all secondary slots is the Luckbender Gloves which give you about +2-4 damage _per encounter_.</p><p></p><p>So please don't restrict comparisons to just the arms slot. Remember these are taken above competing secondary items, of all types, up through 11th level.</p></blockquote><p></p>
[QUOTE="keterys, post: 4969892, member: 43019"] Going through the 1st-8th bracers that might be options if IAoP were off the table, this is probably my first gut feelings for some of my characters - Desirable (I'd ask for it from the group), Useful (I'd take it but would let someone else claim them first), Questionable (just as soon sell or leave as party treasure): [FONT=Calibri]Desirable:[/FONT] [FONT=Calibri]Flame Bracers[/FONT] [FONT=Calibri]Executioner's Bracers[/FONT] [FONT=Calibri]Bracers of Mighty Striking (Certain builds/parties)[/FONT] [FONT=Calibri]Bracers of the Perfect Shot (Ditto)[/FONT] [FONT=Calibri]Couters of Second Chances[/FONT] [FONT=Calibri]Quickhit Braces[/FONT] [FONT=Calibri]Bracers of Brachiation[/FONT] [FONT=Calibri]Warded Vambraces[/FONT] [FONT=Calibri]Bracers of Rejuvenation[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Useful[/FONT] [FONT=Calibri]Bracers of Enforced Regret[/FONT] [FONT=Calibri]Phylactery of Action[/FONT] [FONT=Calibri]Bloodthirst Bracers[/FONT] [FONT=Calibri]Counterstrike Guards[/FONT] [FONT=Calibri]Feyleaf Vambraces[/FONT] [FONT=Calibri]Tangler[/FONT] [FONT=Calibri]Bracers of Mental Might[/FONT] [FONT=Calibri]Bracers of Tactical Blows[/FONT] [FONT=Calibri]Razor Bracers[/FONT] [FONT=Calibri]Bracers of Escape[/FONT] [FONT=Calibri]Bracers of Defense[/FONT] [FONT=Calibri]Bracers of Bold Maneuvering[/FONT] [FONT=Calibri]Mindiron Vambraces[/FONT] [FONT=Calibri]Charm Bracelet[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Questionable / Specialized[/FONT] [FONT=Calibri]Lunia's Bracelet[/FONT] [FONT=Calibri]Breach Bracers[/FONT] [FONT=Calibri]Shimmering Light[/FONT] [FONT=Calibri]Cold Iron Bracers[/FONT] [FONT=Calibri]Skull Bracers[/FONT] I do find it amusing that the same book that had IAoP contained an item of the same level that gave +1d6 with OAs and one that 1/day gave +1d10 as a minor and hopefully you hit. It's also interesting to look at competing level 6 items. The horned helm is great for barbarians, though rogues, rangers, avengers, and monks probably don't care. After that, we're looking at a couple different gloves that give a little bit of damage, a solitaire that lets you save on a crit, a couple of boots that don't help with damage at all but seem solid, a pretty kickass flute if you've got the ability to draw, free hand it, put it away each encounter... probably the best damage option among all secondary slots is the Luckbender Gloves which give you about +2-4 damage _per encounter_. So please don't restrict comparisons to just the arms slot. Remember these are taken above competing secondary items, of all types, up through 11th level. [/QUOTE]
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