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<blockquote data-quote="Bayuer" data-source="post: 4970142" data-attributes="member: 61817"><p>@brassbaboon</p><p>I don't understand one "gold rule" about WotC. What they do isn't always well designed. We have plenty of such a individual examples:</p><p>* Expertise feats - they said it's just temporary solution to fix the math</p><p>* Epic Will, For, Ref - they didn't said it's solution but if expertise is, then this is too</p><p>* Skill Challenges</p><p>* Minions, Solos, Elittes, Brutes and Swarms...</p><p>* Orb of Imposition and stacking of penalties</p><p>* Battlerager and Dual Strike got big nerf after one year! This is absurd.</p><p>* etc.</p><p></p><p>There are many things that will be broken, unbalanced or must-have, but you must open you mind and look at those bad designed items and make them work as intended (to be a choic, not a must-have). WotC will at some point make crucial changes, but I will not make a bet on that.</p><p></p><p>Bloodclaw, Reckless are very broken things, Righteous Rage of Tempus even after errata is broken, Cloak of Walking Wounded (I made it daily power), Cloak of Distortion (daily power again; used as minor action; work untile end of next turn). Iron Armbands etc. are now banned too. </p><p></p><p>What do I have now? Balance? Probably not, but I have arms slot free, no stupid RRoT and crit combo, no huge dmg outstandin strikers becouse of bloodclaw, reckless and hundreds of items that are at almost the same balance level. My game is better now. Changing 1,000 items to be as good as 10 items isn't simplest way of making things better. It is going into mountains with big rock over you neck and saying there's nothing wrong with this rock, just change the freakin' mountains! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4970142, member: 61817"] @brassbaboon I don't understand one "gold rule" about WotC. What they do isn't always well designed. We have plenty of such a individual examples: * Expertise feats - they said it's just temporary solution to fix the math * Epic Will, For, Ref - they didn't said it's solution but if expertise is, then this is too * Skill Challenges * Minions, Solos, Elittes, Brutes and Swarms... * Orb of Imposition and stacking of penalties * Battlerager and Dual Strike got big nerf after one year! This is absurd. * etc. There are many things that will be broken, unbalanced or must-have, but you must open you mind and look at those bad designed items and make them work as intended (to be a choic, not a must-have). WotC will at some point make crucial changes, but I will not make a bet on that. Bloodclaw, Reckless are very broken things, Righteous Rage of Tempus even after errata is broken, Cloak of Walking Wounded (I made it daily power), Cloak of Distortion (daily power again; used as minor action; work untile end of next turn). Iron Armbands etc. are now banned too. What do I have now? Balance? Probably not, but I have arms slot free, no stupid RRoT and crit combo, no huge dmg outstandin strikers becouse of bloodclaw, reckless and hundreds of items that are at almost the same balance level. My game is better now. Changing 1,000 items to be as good as 10 items isn't simplest way of making things better. It is going into mountains with big rock over you neck and saying there's nothing wrong with this rock, just change the freakin' mountains! :) Cheers! [/QUOTE]
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