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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4970550" data-attributes="member: 81104"><p>I would have thought that is exactly the DMs job - ideally they should craft an experience that is the most enjoyable for all involved (so, for himself and each of the players).</p><p></p><p>So yes, it is the DM's call to decide what is the most fun for his players as a group. Hopefully he decides what is best for his group - if a player is unhappy with his call, the player can bring it up with the DM, but ultimately is is the DM's call.</p><p></p><p>Of course, if the DM isn't deciding on what his players actually find fun, he may find himself without players.</p><p></p><p>I think its important to emphasize that the DM should be deciding on behalf of the party as a whole - so, if one player doesn't like the DM's decision but most of the players do, the DM is likely correct on ruling the way he has (I say "likely" because it will also depend on personal dynamics and strength of feelings).</p><p></p><p>So, it is totally the DM's job to decide what is fun for his player.</p><p></p><p></p><p>Myself, my own call is not to give out the armbands as treasure, but allow players to buy them for their characters. That said, this works for me in that my players really aren't optimizers and therefore likely won't - but if they feel so strongly about it that they do buy them, I'm not going to stand in the way of that.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4970550, member: 81104"] I would have thought that is exactly the DMs job - ideally they should craft an experience that is the most enjoyable for all involved (so, for himself and each of the players). So yes, it is the DM's call to decide what is the most fun for his players as a group. Hopefully he decides what is best for his group - if a player is unhappy with his call, the player can bring it up with the DM, but ultimately is is the DM's call. Of course, if the DM isn't deciding on what his players actually find fun, he may find himself without players. I think its important to emphasize that the DM should be deciding on behalf of the party as a whole - so, if one player doesn't like the DM's decision but most of the players do, the DM is likely correct on ruling the way he has (I say "likely" because it will also depend on personal dynamics and strength of feelings). So, it is totally the DM's job to decide what is fun for his player. Myself, my own call is not to give out the armbands as treasure, but allow players to buy them for their characters. That said, this works for me in that my players really aren't optimizers and therefore likely won't - but if they feel so strongly about it that they do buy them, I'm not going to stand in the way of that. [/QUOTE]
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