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<blockquote data-quote="keterys" data-source="post: 4970619" data-attributes="member: 43019"><p>Definitely an option - wouldn't it make sense to address every item slot at that point, though? Ie, gloves, head, arms, waist, feet, rings?</p><p></p><p>Back when I had my Tier item uses per encounter theory, I threw some things together, like:</p><p></p><p>Shield of Protection</p><p>Property: Increase the penalty you inflict by marking to -4 when an enemy attacks an ally adjacent to you.</p><p>Power (Item): Standard Action. You and an adjacent ally gain resist 10 to all damage until the end of your next turn.</p><p></p><p>Gloves of Piercing</p><p>Property: Your attacks ignore any resistance of 5 or less.</p><p>Power (Item): Free Action. Use when you hit with an attack. This attack bypasses any resistance (but not immunity) of its targets.</p><p></p><p>Level 5 -</p><p>Bashing Shield</p><p>Property: When you bull rush, you gain a +2 item bonus to the attack roll, deal Strength damage, and push the target 2 squares.</p><p>Power (Item): Free Action. Use this power when you hit an enemy with a melee attack. Push the enemy 1d4 squares after applying the attack's effects.</p><p></p><p>Gauntlets of Ogre Power</p><p>Property: Your weight limits for encumbrance are doubled. Increase both the normal and long range for heavy thrown weapons by 2.</p><p>Power (Item): Free Action. Use this power when you hit with a melee attack. Add a +5 power bonus to the damage roll and push the target 1 square.</p><p></p><p>Level 7 -</p><p>Bracers of Defense</p><p>Property: As long as one of your hands is free, you gain a +1 shield bonus to AC and Reflex.</p><p>Power (Item): Immediate Interrupt. You can use this power when you are hit by a melee or ranged attack. Reduce the damage dealt to you by the attack by 10.</p><p></p><p>Not sure they really compare that well to +2 to damage to all atacks, though. Nor all that sure I'd want to keep pumping them even further.</p></blockquote><p></p>
[QUOTE="keterys, post: 4970619, member: 43019"] Definitely an option - wouldn't it make sense to address every item slot at that point, though? Ie, gloves, head, arms, waist, feet, rings? Back when I had my Tier item uses per encounter theory, I threw some things together, like: Shield of Protection Property: Increase the penalty you inflict by marking to -4 when an enemy attacks an ally adjacent to you. Power (Item): Standard Action. You and an adjacent ally gain resist 10 to all damage until the end of your next turn. Gloves of Piercing Property: Your attacks ignore any resistance of 5 or less. Power (Item): Free Action. Use when you hit with an attack. This attack bypasses any resistance (but not immunity) of its targets. Level 5 - Bashing Shield Property: When you bull rush, you gain a +2 item bonus to the attack roll, deal Strength damage, and push the target 2 squares. Power (Item): Free Action. Use this power when you hit an enemy with a melee attack. Push the enemy 1d4 squares after applying the attack's effects. Gauntlets of Ogre Power Property: Your weight limits for encumbrance are doubled. Increase both the normal and long range for heavy thrown weapons by 2. Power (Item): Free Action. Use this power when you hit with a melee attack. Add a +5 power bonus to the damage roll and push the target 1 square. Level 7 - Bracers of Defense Property: As long as one of your hands is free, you gain a +1 shield bonus to AC and Reflex. Power (Item): Immediate Interrupt. You can use this power when you are hit by a melee or ranged attack. Reduce the damage dealt to you by the attack by 10. Not sure they really compare that well to +2 to damage to all atacks, though. Nor all that sure I'd want to keep pumping them even further. [/QUOTE]
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