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<blockquote data-quote="Obryn" data-source="post: 4970695" data-attributes="member: 11821"><p>What would the game gain from that? Honestly?</p><p></p><p>All you're doing in that case is changing the baseline. "Now everyone does +x damage!" You're basically changing the entire balance of the game based on a single item.</p><p></p><p>I don't think the other arm slot items are crappy. They're an additional, small boost that you can choose from. While they might not rock the world, I don't see any argument as to why they should.</p><p></p><p>Take, for example, the items that give you +2 to damage on basic attacks. I haven't banned them. Why? Because it adds another meaningful choice to attacks. It basically gives you another at-will option, at a low cost. Now, if your fighter has Dual Strike and Footwork Lure, you might want to use a Basic Attack for the damage boost in circumstances where neither of those is helpful. Or, the similar bracers which only work against bloodied foes. Now, you have a meaningful choice when an enemy out of striking distance becomes bloodied. Is it worth going over there to get your bonus? It's another decision tree that can influence your tactical decisions as a player.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4970695, member: 11821"] What would the game gain from that? Honestly? All you're doing in that case is changing the baseline. "Now everyone does +x damage!" You're basically changing the entire balance of the game based on a single item. I don't think the other arm slot items are crappy. They're an additional, small boost that you can choose from. While they might not rock the world, I don't see any argument as to why they should. Take, for example, the items that give you +2 to damage on basic attacks. I haven't banned them. Why? Because it adds another meaningful choice to attacks. It basically gives you another at-will option, at a low cost. Now, if your fighter has Dual Strike and Footwork Lure, you might want to use a Basic Attack for the damage boost in circumstances where neither of those is helpful. Or, the similar bracers which only work against bloodied foes. Now, you have a meaningful choice when an enemy out of striking distance becomes bloodied. Is it worth going over there to get your bonus? It's another decision tree that can influence your tactical decisions as a player. -O [/QUOTE]
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