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The new, shiny "Stuff I Have/Would Ban" thread!
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<blockquote data-quote="UngeheuerLich" data-source="post: 4970815" data-attributes="member: 59057"><p>I am of the camp: don´t ban items.</p><p> </p><p>But I also of the camp: players can make wishlists and create items, but i won´t give out everything they demand.</p><p> </p><p>But for beginning DM´s i advice removing items from play which are not balanced. If you hand out to good items either nerf them (make bracers a daily power which will last for an encounter or an encounter power which lasts for a round like barb and sorcerer feats respectively) or remove them.</p><p> </p><p>Never would i give those items to every character of a group. If its an item of all players lists, i would hand out a single one and look what happens <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>edit: the whole balance debate is somewhat superficial. 4e does a very good job of balancing. But it can never be balanced. </p><p> </p><p>Only problem: The game is (still) too transparent for players.</p><p> </p><p>I remember the times, when players were not allowed to even look at DM material. In 3e players had to look into this book. 4e puts everything a player needs into the Phb again. I don´t think all magic items belong there.</p><p>And most unbalancing items are in adventurers vault. A misnomer. The old tome of treasures would have been a more proper name. It suggests, that it is DM material. So there would be a nice line between "basic" magic items and "extra" items to reward players. Treasures, not tools of trade.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4970815, member: 59057"] I am of the camp: don´t ban items. But I also of the camp: players can make wishlists and create items, but i won´t give out everything they demand. But for beginning DM´s i advice removing items from play which are not balanced. If you hand out to good items either nerf them (make bracers a daily power which will last for an encounter or an encounter power which lasts for a round like barb and sorcerer feats respectively) or remove them. Never would i give those items to every character of a group. If its an item of all players lists, i would hand out a single one and look what happens ;) edit: the whole balance debate is somewhat superficial. 4e does a very good job of balancing. But it can never be balanced. Only problem: The game is (still) too transparent for players. I remember the times, when players were not allowed to even look at DM material. In 3e players had to look into this book. 4e puts everything a player needs into the Phb again. I don´t think all magic items belong there. And most unbalancing items are in adventurers vault. A misnomer. The old tome of treasures would have been a more proper name. It suggests, that it is DM material. So there would be a nice line between "basic" magic items and "extra" items to reward players. Treasures, not tools of trade. [/QUOTE]
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