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General Tabletop Discussion
*Dungeons & Dragons
The new skill die (and other observations)
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<blockquote data-quote="Li Shenron" data-source="post: 6113695" data-attributes="member: 1465"><p>I also think this is a step back... or at least I don't like it much.</p><p></p><p></p><p></p><p><strong>Dislike</strong>. I prefer the list of skills long and open-ended. This is not outrageously short, but it seems made for those who want a party of 4 to cover all possible skills, which IMHO is a little bit counter-intuitive to the idea that any party <em>already covers</em> all skills (except those that are "trained only", and now require feats instead of skills) because skills are just ability checks with a bonus. Not having the bonus doesn't prevent from trying the checks.</p><p></p><p></p><p></p><p><strong>Neutral</strong>. "Administer First Aid" sounds silly long, why not just "First Aid"? Also "Recall Lore" bleah... "Knowledge" or just "Lore" would be sufficient.</p><p></p><p></p><p></p><p><strong>Like</strong>. I had absolutely nothing against exclusive skills in 3e, but I also have absolutely nothing against the opposite approach.</p><p></p><p></p><p></p><p><strong>Dislike</strong>. Ability-free skills felt so much better and so refreshing... I really wish to have one edition of D&D with them.</p><p></p><p></p><p></p><p><strong>Neutral</strong>, clearly this is now perfectly in line with 5e bounded accuracy.</p><p></p><p><strong>Like</strong> the new mechanic for class skills because the advantage means less likely to fail but not able to get beyond normal DC, and IMHO this is a useful feature that still allows member of that class to choose whether they want <em>also</em> the skill dice bonus on that or rather something else.</p></blockquote><p></p><p><strong>Dislike</strong> the same for races, since in that case traditionally you'd want Elves who can see and hear things that humans cannot hear.</p><p></p><p></p><p></p><p><strong>Like</strong> Skill Focus but <strong>Dislike</strong> Skill Supremacy because we have already too much stuff in the game granting advantage on something... <em>permanent</em> advantage should be given extremely sparingly (even tho disadvantage can negate that). </p><p></p><p></p><p></p><p><strong>Neutral</strong>. Equal number of skills is fine for me, but I wouldn't object if it was otherwise. Still undecided on the Rogue thing... being over the top in 2 skills is good, but is it too much for bounded accuracy? Also 2 skills for a feat may be too much if the list is so short.</p><p></p><p></p><p></p><p><strong>Like</strong>, it was the same in previous packets, being able to pick another skill when background and class or race give the same one, makes a lot of sense.</p><p></p><p></p><p></p><p><strong>Like</strong>, although still not completely sure about the skill dice mechanic, but can be fine. The progression is the same as before except 1st level. Very good to have an alternative for learning a new skill without using feats (btw it's just <em>one</em> new skill, not 2 IIRC).</p><p></p><p></p><p></p><p><strong>Dislike</strong>, at least for roguish skills... there should be a way to get these without feats.</p><p></p><p></p><p></p><p>IIUC, this is true if the gaming group uses feats. If it doesn't, how can you ever get proficiency with Thieve's tools?</p><p>[/QUOTE]</p>
[QUOTE="Li Shenron, post: 6113695, member: 1465"] I also think this is a step back... or at least I don't like it much. [B]Dislike[/B]. I prefer the list of skills long and open-ended. This is not outrageously short, but it seems made for those who want a party of 4 to cover all possible skills, which IMHO is a little bit counter-intuitive to the idea that any party [I]already covers[/I] all skills (except those that are "trained only", and now require feats instead of skills) because skills are just ability checks with a bonus. Not having the bonus doesn't prevent from trying the checks. [B]Neutral[/B]. "Administer First Aid" sounds silly long, why not just "First Aid"? Also "Recall Lore" bleah... "Knowledge" or just "Lore" would be sufficient. [B]Like[/B]. I had absolutely nothing against exclusive skills in 3e, but I also have absolutely nothing against the opposite approach. [B]Dislike[/B]. Ability-free skills felt so much better and so refreshing... I really wish to have one edition of D&D with them. [B]Neutral[/B], clearly this is now perfectly in line with 5e bounded accuracy. [B]Like[/B] the new mechanic for class skills because the advantage means less likely to fail but not able to get beyond normal DC, and IMHO this is a useful feature that still allows member of that class to choose whether they want [I]also[/I] the skill dice bonus on that or rather something else.[/QUOTE] [B]Dislike[/B] the same for races, since in that case traditionally you'd want Elves who can see and hear things that humans cannot hear. [B]Like[/B] Skill Focus but [B]Dislike[/B] Skill Supremacy because we have already too much stuff in the game granting advantage on something... [I]permanent[/I] advantage should be given extremely sparingly (even tho disadvantage can negate that). [B]Neutral[/B]. Equal number of skills is fine for me, but I wouldn't object if it was otherwise. Still undecided on the Rogue thing... being over the top in 2 skills is good, but is it too much for bounded accuracy? Also 2 skills for a feat may be too much if the list is so short. [B]Like[/B], it was the same in previous packets, being able to pick another skill when background and class or race give the same one, makes a lot of sense. [B]Like[/B], although still not completely sure about the skill dice mechanic, but can be fine. The progression is the same as before except 1st level. Very good to have an alternative for learning a new skill without using feats (btw it's just [I]one[/I] new skill, not 2 IIRC). [B]Dislike[/B], at least for roguish skills... there should be a way to get these without feats. IIUC, this is true if the gaming group uses feats. If it doesn't, how can you ever get proficiency with Thieve's tools? [/QUOTE]
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