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General Tabletop Discussion
*Dungeons & Dragons
The new skill die (and other observations)
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<blockquote data-quote="UngeheuerLich" data-source="post: 6114006" data-attributes="member: 59057"><p>Yes: upping the DCs, because everyone in something, leads to an ever increasing comeptition... and limits player resources...</p><p></p><p>In 3.5 I made skills useful by clearly telling my players, that it is not necesary to maximize in a skil and only being able to raise a skill more than one rank if it was used recently. I also encouraged al players to take 20 whenever there is no preasure.</p><p></p><p>I usually used DCs in the range of 10 to 20.</p><p>This way: a strong character always succeded in opening doors and a weak did never! (DC 21-24 for doors a weakling should not be able to open)</p><p></p><p>So if you just be honest and don´t do things like increasing DCs just because, players will not feel the need to maximize i every skill. And only a scout e.g. will have maximized perception.</p><p></p><p>And suddenly, every character class, even the poor fighter has enough skill ranks to be comepetent in several skills. (skill rank 5 is expert rank!)</p><p></p><p>Min Maxing, or character optimization is killing the game. Raising what makes sense in game allows the DM to stay fair.</p><p></p><p>/rant over...</p><p></p><p>For DnD next:</p><p>I´d like a bit more granular system. And gaining a new skill instead of a universal skill die increase is a step into the right direction.</p><p></p><p>What it lacks is the possibiity to specialize in a single skill without investing a feat. I could imagine:</p><p></p><p>- advantage in a skill (conflicts with racial or class advantage in that skill)</p><p>- roll a second skill die for that skill (like mastery)</p><p>- increase the die more than one step of one skill.</p><p></p><p>Actually I could imagine going as far as allowing 4 step ups per 4 levels and you can spread it over 4 skills or increase 2 skills by 2 steps.</p><p></p><p>Maybe it would be even easier to have only d4 or d6 skill dice and add y other die each x levels. You can put them at different skills or a single one or so...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6114006, member: 59057"] Yes: upping the DCs, because everyone in something, leads to an ever increasing comeptition... and limits player resources... In 3.5 I made skills useful by clearly telling my players, that it is not necesary to maximize in a skil and only being able to raise a skill more than one rank if it was used recently. I also encouraged al players to take 20 whenever there is no preasure. I usually used DCs in the range of 10 to 20. This way: a strong character always succeded in opening doors and a weak did never! (DC 21-24 for doors a weakling should not be able to open) So if you just be honest and don´t do things like increasing DCs just because, players will not feel the need to maximize i every skill. And only a scout e.g. will have maximized perception. And suddenly, every character class, even the poor fighter has enough skill ranks to be comepetent in several skills. (skill rank 5 is expert rank!) Min Maxing, or character optimization is killing the game. Raising what makes sense in game allows the DM to stay fair. /rant over... For DnD next: I´d like a bit more granular system. And gaining a new skill instead of a universal skill die increase is a step into the right direction. What it lacks is the possibiity to specialize in a single skill without investing a feat. I could imagine: - advantage in a skill (conflicts with racial or class advantage in that skill) - roll a second skill die for that skill (like mastery) - increase the die more than one step of one skill. Actually I could imagine going as far as allowing 4 step ups per 4 levels and you can spread it over 4 skills or increase 2 skills by 2 steps. Maybe it would be even easier to have only d4 or d6 skill dice and add y other die each x levels. You can put them at different skills or a single one or so... [/QUOTE]
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The new skill die (and other observations)
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