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General Tabletop Discussion
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The new spell creation rules
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<blockquote data-quote="Stalker0" data-source="post: 9010728" data-attributes="member: 5889"><p>Because you have ignored THE reason to play a Wizard, the ritual casting and the ability to add spells to your spellbook.</p><p></p><p>The ability for a wizard to ritual cast any spell in their book is HUGE. It gives them a large amount of spells they never have to prepare, and that are always available to them.</p><p></p><p>The ability to add more spells to their book is HUGE. It gives them way more spells known than a sorc can dream of, and they can afford to have the niche utility spells that are only used once in a while.</p><p></p><p>Everyone is focused on modify spell, but honestly the bigger spell may be Memorize Spell. Its a ritual, so in a meer 11 minutes the wizard can swap any spell for one in their book. Its the ultimate in utility, oh we need divinations today, I get it. Oh wow we have to go to a fire cave, yeah let me get protection from energy going, just a quick stop all.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9010728, member: 5889"] Because you have ignored THE reason to play a Wizard, the ritual casting and the ability to add spells to your spellbook. The ability for a wizard to ritual cast any spell in their book is HUGE. It gives them a large amount of spells they never have to prepare, and that are always available to them. The ability to add more spells to their book is HUGE. It gives them way more spells known than a sorc can dream of, and they can afford to have the niche utility spells that are only used once in a while. Everyone is focused on modify spell, but honestly the bigger spell may be Memorize Spell. Its a ritual, so in a meer 11 minutes the wizard can swap any spell for one in their book. Its the ultimate in utility, oh we need divinations today, I get it. Oh wow we have to go to a fire cave, yeah let me get protection from energy going, just a quick stop all. [/QUOTE]
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