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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9011091" data-attributes="member: 11760"><p>Given how often the "what the hell are we supposed to do with all this money" comes up in 5E discussions, I don't think the cost is any kind of issue for many games. If anything, putting in something to steadily drain the party's money away -- and something they'll want to do, rather than just passively avoid by doing things like saying they're camping outside of town, rather than staying in an inn -- is a great thing.</p><p></p><p>Because they're using an extremely precious resource to do it.</p><p></p><p>It didn't occur to me to make cantrips awesome, but that's a fun idea.</p><p></p><p>Each of those should have the ritual tag, IMO, other than maybe <em>Scrying</em>. No one is randomly cloning someone in the middle of battle.</p><p></p><p>That's a pretty interesting rationale, although this seems like a roundabout way to address it. But are we really worried that high level wizards are going to be filling the countryside with private sanctums?</p><p></p><p>It's not a bad rule for other theoretical high level spells, though. But even there, instead of creating a rule that doesn't meaningfully affect or balance any existing spells to prevent hypothetical abuses, why not just balance those spells when they appear?</p><p></p><p>The wizard is already too good at stealing other people's class features, even in 5E, which toned that way down. If they're going to be picking the sorcerer's pocket <em>again</em>, the end result should be less good than what the sorcerer can do.</p><p></p><p>A one time cost for a permanent modification is, across the board, the wrong way to balance. If something is permanently improved, it should have a permanent balancing element.</p><p></p><p>Killing everyone in the room except for people you like, plus the BBEG and maybe a lieutenant, for a single third level spell? Yeah, that's pretty good.</p><p></p><p>That means in a single turn, the wizard can take away one of the primary ways meant to balance encounters at higher levels -- all those mooks were there to make sure combat lasted more than one round. Now it'll last just two, one if the wizard goes early in the initiative order and the rest of the party can dog pile the BBEG as usual.</p><p></p><p>PCs and NPCs use different rules in 5E. Yes, that archlich should be pretty kickass, but the way to accomplish that is with the 2024 Monster Manual, not the PHB.</p><p></p><p>I like 95% of it, to be clear. I just want the final 5% to be highly polished.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9011091, member: 11760"] Given how often the "what the hell are we supposed to do with all this money" comes up in 5E discussions, I don't think the cost is any kind of issue for many games. If anything, putting in something to steadily drain the party's money away -- and something they'll want to do, rather than just passively avoid by doing things like saying they're camping outside of town, rather than staying in an inn -- is a great thing. Because they're using an extremely precious resource to do it. It didn't occur to me to make cantrips awesome, but that's a fun idea. Each of those should have the ritual tag, IMO, other than maybe [I]Scrying[/I]. No one is randomly cloning someone in the middle of battle. That's a pretty interesting rationale, although this seems like a roundabout way to address it. But are we really worried that high level wizards are going to be filling the countryside with private sanctums? It's not a bad rule for other theoretical high level spells, though. But even there, instead of creating a rule that doesn't meaningfully affect or balance any existing spells to prevent hypothetical abuses, why not just balance those spells when they appear? The wizard is already too good at stealing other people's class features, even in 5E, which toned that way down. If they're going to be picking the sorcerer's pocket [I]again[/I], the end result should be less good than what the sorcerer can do. A one time cost for a permanent modification is, across the board, the wrong way to balance. If something is permanently improved, it should have a permanent balancing element. Killing everyone in the room except for people you like, plus the BBEG and maybe a lieutenant, for a single third level spell? Yeah, that's pretty good. That means in a single turn, the wizard can take away one of the primary ways meant to balance encounters at higher levels -- all those mooks were there to make sure combat lasted more than one round. Now it'll last just two, one if the wizard goes early in the initiative order and the rest of the party can dog pile the BBEG as usual. PCs and NPCs use different rules in 5E. Yes, that archlich should be pretty kickass, but the way to accomplish that is with the 2024 Monster Manual, not the PHB. I like 95% of it, to be clear. I just want the final 5% to be highly polished. [/QUOTE]
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