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General Tabletop Discussion
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The new spell creation rules
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<blockquote data-quote="Yaarel" data-source="post: 9020012" data-attributes="member: 58172"><p>The known spells gained automatically while leveling should probably come from the Wizard Subclass. Or, since there are two spells at each new level, one must come from the Subclass list and the other can come from either Class list or the Subclass list.</p><p></p><p>The UA Wizard Spellbook needs better design. Besides it being unclear how to replace it, the Spellbook feature can be simpler and more elegant.</p><p></p><p></p><p></p><p>The number of prepared spells starts arbitrarily with 4 at level 1 reaching 22 at level 20. Maybe simplify this to:</p><p></p><p><strong>Number of Prepared Spells</strong> = Intelligence modifier (at least 1) + Wizard level</p><p></p><p></p><p></p><p>Make "rituals" a separate design space, unrelated to spells and spell slots.</p><p></p><p></p><p></p><p>Because the Arcane classes differ in flavor, it makes less sense to use the same Arcane spell list.</p><p></p><p>Revamp the spell schools for clearer thematic organization of spells. Then have each class refer to specific school lists. For example, the Bard uses the school lists of Abjuration, Enchantment, Divination, Transmutation.</p><p></p><p>The Illusion school can be quasi-real objects made out of force, along with other force effects, like <em>Arcane Armor</em>, <em>Magic Missile</em>, and <em>Fly</em>. (Things that are made out of "magical energy" are made out of force.) Then, "phantasm" spells that are strictly subjective (being a manipulation of physical senses and nonreal) would reorganize into the Enchantment school.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9020012, member: 58172"] The known spells gained automatically while leveling should probably come from the Wizard Subclass. Or, since there are two spells at each new level, one must come from the Subclass list and the other can come from either Class list or the Subclass list. The UA Wizard Spellbook needs better design. Besides it being unclear how to replace it, the Spellbook feature can be simpler and more elegant. The number of prepared spells starts arbitrarily with 4 at level 1 reaching 22 at level 20. Maybe simplify this to: [B]Number of Prepared Spells[/B] = Intelligence modifier (at least 1) + Wizard level Make "rituals" a separate design space, unrelated to spells and spell slots. Because the Arcane classes differ in flavor, it makes less sense to use the same Arcane spell list. Revamp the spell schools for clearer thematic organization of spells. Then have each class refer to specific school lists. For example, the Bard uses the school lists of Abjuration, Enchantment, Divination, Transmutation. The Illusion school can be quasi-real objects made out of force, along with other force effects, like [I]Arcane Armor[/I], [I]Magic Missile[/I], and [I]Fly[/I]. (Things that are made out of "magical energy" are made out of force.) Then, "phantasm" spells that are strictly subjective (being a manipulation of physical senses and nonreal) would reorganize into the Enchantment school. [/QUOTE]
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