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The new UA feats are AWESOME for sorcerers.
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8041092" data-attributes="member: 6845520"><p>My only concern with the implantation of that as a fighting style is that it leaves those in a difficult choice between Protection fighting style and the one you suggest, when those characters who would choose Protection fighting style in the first place are those who should probably <em>be</em> the best at using their shield, at least tacking it on as a part of shield master means they can still get it. Frankly I feel like donning/doffing a shield should've been a bonus action RAW anyway. It by design fits the idea of bonus actions as something that is time consuming (and thus limited), but shouldn't overly penalize a player for doing it. It's how I rule it in my games.</p><p></p><p></p><p></p><p>Oh, the spells I prepare are all totally done as food related cosmetically. My <em>faerie fire</em> is throwing a bag of flour on enemies, my <em>grease</em> spell comes from melting butter on a hot skillet, my healing/restoration spells are feeding people different pies (even mid combat), my <em>jump </em>spell is a snack with a grasshopper leg sticking out of it, and my <em>enlarge/reduce</em> spell involves throwing a magically imbued mushroom at others ala Mario. I tend to only prepare spells I can come up with a cooking concept to, as the character is in said game doing one of those "we are players trapped in an MMO" type setups, and my character is the one in the group who cares not one whit about optimization and instead was the person who went hardcore into leveling "useless" professions (like cooking and pet collecting) in the game effectively making a "chef class" out of the artificer in game class. Basically my role in the "raid group" is to prebuff them all with food buffs, and try not to "stand in the fire". I explained my fire resist racial as my character having previously a terrible internet connection/bad labtop and it was his work around to stop causing raid wipes from lag. My homunculus is a dragon quest style slime called Blueberry and the whole character is obsessed with making pies. Next level I intend to make <em>tiny servants</em> in the shape of edible dancing pies/cupcakes.</p><p></p><p>Honestly? I'd wager artificer might be one of my favorite classes RAW.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8041092, member: 6845520"] My only concern with the implantation of that as a fighting style is that it leaves those in a difficult choice between Protection fighting style and the one you suggest, when those characters who would choose Protection fighting style in the first place are those who should probably [I]be[/I] the best at using their shield, at least tacking it on as a part of shield master means they can still get it. Frankly I feel like donning/doffing a shield should've been a bonus action RAW anyway. It by design fits the idea of bonus actions as something that is time consuming (and thus limited), but shouldn't overly penalize a player for doing it. It's how I rule it in my games. Oh, the spells I prepare are all totally done as food related cosmetically. My [I]faerie fire[/I] is throwing a bag of flour on enemies, my [I]grease[/I] spell comes from melting butter on a hot skillet, my healing/restoration spells are feeding people different pies (even mid combat), my [I]jump [/I]spell is a snack with a grasshopper leg sticking out of it, and my [I]enlarge/reduce[/I] spell involves throwing a magically imbued mushroom at others ala Mario. I tend to only prepare spells I can come up with a cooking concept to, as the character is in said game doing one of those "we are players trapped in an MMO" type setups, and my character is the one in the group who cares not one whit about optimization and instead was the person who went hardcore into leveling "useless" professions (like cooking and pet collecting) in the game effectively making a "chef class" out of the artificer in game class. Basically my role in the "raid group" is to prebuff them all with food buffs, and try not to "stand in the fire". I explained my fire resist racial as my character having previously a terrible internet connection/bad labtop and it was his work around to stop causing raid wipes from lag. My homunculus is a dragon quest style slime called Blueberry and the whole character is obsessed with making pies. Next level I intend to make [I]tiny servants[/I] in the shape of edible dancing pies/cupcakes. Honestly? I'd wager artificer might be one of my favorite classes RAW. [/QUOTE]
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The new UA feats are AWESOME for sorcerers.
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