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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The new Use Magic Device: Good or bad?
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<blockquote data-quote="RigaMortus" data-source="post: 1379378" data-attributes="member: 1077"><p>You are basing the power of a skill on something the DM has the total ability to control. Ok, so an arcane spell caster can cast divine spells. And a Fighter can heal and buff himself. Well, with what exactly? CMIIW, but doesn't the DM decide what magic items characters have access to? If the party finds a wand of cure light wounds, who is most likely to take it? The Cleric, or the Fighter with +8 to UMD?</p><p></p><p>It's kind of like the Ranger's Favored Enemy. By level 20 I can have a +10 to damage against giants, which can be a very big boon. But what good is that +10 to damage if the DM never throws giants at the party?</p><p></p><p>I don't see any problem with UMD that the DM can't control himself.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 1379378, member: 1077"] You are basing the power of a skill on something the DM has the total ability to control. Ok, so an arcane spell caster can cast divine spells. And a Fighter can heal and buff himself. Well, with what exactly? CMIIW, but doesn't the DM decide what magic items characters have access to? If the party finds a wand of cure light wounds, who is most likely to take it? The Cleric, or the Fighter with +8 to UMD? It's kind of like the Ranger's Favored Enemy. By level 20 I can have a +10 to damage against giants, which can be a very big boon. But what good is that +10 to damage if the DM never throws giants at the party? I don't see any problem with UMD that the DM can't control himself. [/QUOTE]
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Community
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The new Use Magic Device: Good or bad?
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