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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The new Use Magic Device: Good or bad?
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<blockquote data-quote="Christian" data-source="post: 1379555" data-attributes="member: 381"><p>"Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature."</p><p></p><p>If the doors would only open for someone who could channel positive energy, UMD would work fine. But if a character actually needed to channel positive energy to open them, I don't think that would work ...</p></blockquote><p></p>
[QUOTE="Christian, post: 1379555, member: 381"] "Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature." If the doors would only open for someone who could channel positive energy, UMD would work fine. But if a character actually needed to channel positive energy to open them, I don't think that would work ... [/QUOTE]
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Community
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*Pathfinder & Starfinder
The new Use Magic Device: Good or bad?
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