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General Tabletop Discussion
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The new warlock (Packet 7)
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<blockquote data-quote="Shardstone" data-source="post: 9121989" data-attributes="member: 6807784"><p>I was very critical of rolling back the Warlock, but I like the new design quite a bit. I miss the unique focus on cantrips, but perhaps those ideas would be better suited to a reimagining of the Artificer. An Artificer with cantrips that activate magic trinkets they have could be a very interesting and fertile design space to explore.</p><p></p><p>As for the Warlock, the Eldritch recharge is nice. The Eldritch Invocations being from level 1 is a great chance and really hones in on the occultist-vibe the Warlock's been missing so far. It gives the idea of a person who is learning weird magic things progressively until 3rd level where their occult research gets them into connection with a more powerful magical entity. It is amazing flavor and sounds fun to express at the table. Being able to get feats and more pact boons is also really cool. </p><p></p><p>The changes to the Archfey I find are a little bland. The misty step focus is strange. I much more preferred the illusion idea, but that got sucked into the Great Old ONe, which is now a WAY more enjoyable and cooler looking Warlock patron. The Great Old One got a seriously crazy glow up. Would be keen to play this.</p><p></p><p>It is a shame Warlocks cannot pick their casting stat anymore. Why does Charisma have to be the only answer? Oh well. I also wish Warlocks (and Sorcerers) both got about 25-30 more unique spells. I feel like the generic spells just don't really fit the idea of Warlock, I'd love to see them have more strange, esoteric, and occult-themed spells on their list.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9121989, member: 6807784"] I was very critical of rolling back the Warlock, but I like the new design quite a bit. I miss the unique focus on cantrips, but perhaps those ideas would be better suited to a reimagining of the Artificer. An Artificer with cantrips that activate magic trinkets they have could be a very interesting and fertile design space to explore. As for the Warlock, the Eldritch recharge is nice. The Eldritch Invocations being from level 1 is a great chance and really hones in on the occultist-vibe the Warlock's been missing so far. It gives the idea of a person who is learning weird magic things progressively until 3rd level where their occult research gets them into connection with a more powerful magical entity. It is amazing flavor and sounds fun to express at the table. Being able to get feats and more pact boons is also really cool. The changes to the Archfey I find are a little bland. The misty step focus is strange. I much more preferred the illusion idea, but that got sucked into the Great Old ONe, which is now a WAY more enjoyable and cooler looking Warlock patron. The Great Old One got a seriously crazy glow up. Would be keen to play this. It is a shame Warlocks cannot pick their casting stat anymore. Why does Charisma have to be the only answer? Oh well. I also wish Warlocks (and Sorcerers) both got about 25-30 more unique spells. I feel like the generic spells just don't really fit the idea of Warlock, I'd love to see them have more strange, esoteric, and occult-themed spells on their list. [/QUOTE]
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The new warlock (Packet 7)
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