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The new warlock (Packet 7)
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<blockquote data-quote="Ruin Explorer" data-source="post: 9122033" data-attributes="member: 18"><p>Yup.</p><p></p><p>I'd go as far as to say Hex is kind of close to being a trap if you're going full Warlock or Warlock/Caster multiclass, because there are quite a number of strong options for either your Concentration or your Bonus Action, and Hex needs both maybe the majority of rounds.</p><p></p><p>For an average of +3.5 damage per beam * hit % - which is nice but not killer unless your primary is single target DPS.</p><p></p><p>EB though, and usually AB, you'd be, well not insane, not to take, but one of:</p><p></p><p>1) Clueless about building characters - nothing wrong with that unless you think you aren't, unfortunately about 30-40% of people who are clueless at this think they're experts or at least competent, but trip up on the most basic math and logic.</p><p></p><p>2) Going for a strongly RP-focused angle that for some reason doesn't allow for EB - this has got to be ultra-corner-case even by RP standards though. I often play heavily RP-oriented PCs but you can usually build them to ALSO be mechanically strong as Josh Sawyer (lead designer on Pentiment, Pillars of Eternity 2, and a lot of aspects of Fallout: NV) discussed a few weeks back on Twitter.</p><p></p><p>3) A real genuine hater for EB. Respect to irrational hatred for certain abilities I guess!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9122033, member: 18"] Yup. I'd go as far as to say Hex is kind of close to being a trap if you're going full Warlock or Warlock/Caster multiclass, because there are quite a number of strong options for either your Concentration or your Bonus Action, and Hex needs both maybe the majority of rounds. For an average of +3.5 damage per beam * hit % - which is nice but not killer unless your primary is single target DPS. EB though, and usually AB, you'd be, well not insane, not to take, but one of: 1) Clueless about building characters - nothing wrong with that unless you think you aren't, unfortunately about 30-40% of people who are clueless at this think they're experts or at least competent, but trip up on the most basic math and logic. 2) Going for a strongly RP-focused angle that for some reason doesn't allow for EB - this has got to be ultra-corner-case even by RP standards though. I often play heavily RP-oriented PCs but you can usually build them to ALSO be mechanically strong as Josh Sawyer (lead designer on Pentiment, Pillars of Eternity 2, and a lot of aspects of Fallout: NV) discussed a few weeks back on Twitter. 3) A real genuine hater for EB. Respect to irrational hatred for certain abilities I guess! [/QUOTE]
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