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<blockquote data-quote="MostlyHarmless42" data-source="post: 9122694" data-attributes="member: 6845520"><p>And I, for one, will still be rolling Strength based paladins, while laughing the entire time as the DM of people who think making parties with all Dex and Cha characters is a great idea right up until they meet their true archnemeses: stuck doors, puzzles that require strength checks to solve, and item encumbrance. But any of you all are totally welcome to think that treating <em>any</em> of your 6 stats as "useless" is a good idea.</p><p></p><p>Less of a joke and more to the point: I do actually wonder if this is something that perhaps <em>shouldn't</em> be changed then. Honestly if making the Pacts just a feat or first level dip results in like half the player base wanting to do it I'd suggest that vears dangerously into "must have" territory and is therefore bad game design. Again, as I joked above I don't personally feel this is the case, but I'm also someone who doesn't think races with flight at level 1 are remotely overpowered in the slightest and WoTC seems convinced otherwise. <em>shrugs.</em></p><p></p><p></p><p></p><p>I actually dislike how they are potentially removing all of these invocations. I've played a lot of warlocks since the launch of 5e and frankly Eldritch Sight and Eyes of the Rune Keeper are two of my favorite invocations, to the point where I almost <em>always</em> have at least one of them. I'd argue strongly neither is actually a "trap option" and it's led to quite a few moments in several campaigns where my characters have been able to gleam information off of old cave walls, "dead" hieroglyphic languages, or other various similar things in game. I suppose one could argue that <em>maybe</em> this could be considered a "problematic" invocation in that it can catch unprepared or newer DMs off guard, but that's a whole other debate. </p><p></p><p>What irks me about the removal of all of these low level at will invocations is that they locked ritual casting behind Pact of the Tome, it basically makes (for me at least) Pact of the Tome essentially now a <em>required</em> invocation for <em>every</em> warlock. I think this is just bad design. Frankly I think if these invocations are getting the axe the base class needs ritual casting (I also think the sorcerer needs ritual casting too, but again, that's a tangent for this thread). You also can't even make the argument that they just need to trim redundant invocations because they let stuff like Mask of Many Faces and Master of Myriad Forms still both being present. Do I like that they did the sensible thing and reduced the warlock levels for many invocations? Yes. That's great. Do I think it's comical that Not 4 levels after taking Mask of Many Faces I can now take another invocation that makes my first selection utterly obsolete? Also yes. Especially when they <em>removed</em> the ability to swap out invocations on level ups.</p><p></p><p>Also, if they are going to be removing so many invocations, cool. It's fine that they added a couple of the spells to the warlock list. But where are</p><p>conjure elemental, slow, polymorph, bestow curse, compulsion, freedom of movement, and animate dead? They need to all be added to the warlock spell list if any of those are getting cut. If they were rated poorly as invocations it's only because they functioned the weird as heck way they did with letting you cast it <em>once</em> with a spell slot while others gave you endless spellcasting of other spells. They should've all just been "You learn X spell and can cast it at its base level once per long rest without expending a spell slot." While I don't necessarily like all of these invocations as written by default (we houserule them to what I wrote), many of them are frankly amazing spells that are on theme for warlocks, especially in the absence of any Witch class.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 9122694, member: 6845520"] And I, for one, will still be rolling Strength based paladins, while laughing the entire time as the DM of people who think making parties with all Dex and Cha characters is a great idea right up until they meet their true archnemeses: stuck doors, puzzles that require strength checks to solve, and item encumbrance. But any of you all are totally welcome to think that treating [I]any[/I] of your 6 stats as "useless" is a good idea. Less of a joke and more to the point: I do actually wonder if this is something that perhaps [I]shouldn't[/I] be changed then. Honestly if making the Pacts just a feat or first level dip results in like half the player base wanting to do it I'd suggest that vears dangerously into "must have" territory and is therefore bad game design. Again, as I joked above I don't personally feel this is the case, but I'm also someone who doesn't think races with flight at level 1 are remotely overpowered in the slightest and WoTC seems convinced otherwise. [I]shrugs.[/I] I actually dislike how they are potentially removing all of these invocations. I've played a lot of warlocks since the launch of 5e and frankly Eldritch Sight and Eyes of the Rune Keeper are two of my favorite invocations, to the point where I almost [I]always[/I] have at least one of them. I'd argue strongly neither is actually a "trap option" and it's led to quite a few moments in several campaigns where my characters have been able to gleam information off of old cave walls, "dead" hieroglyphic languages, or other various similar things in game. I suppose one could argue that [I]maybe[/I] this could be considered a "problematic" invocation in that it can catch unprepared or newer DMs off guard, but that's a whole other debate. What irks me about the removal of all of these low level at will invocations is that they locked ritual casting behind Pact of the Tome, it basically makes (for me at least) Pact of the Tome essentially now a [I]required[/I] invocation for [I]every[/I] warlock. I think this is just bad design. Frankly I think if these invocations are getting the axe the base class needs ritual casting (I also think the sorcerer needs ritual casting too, but again, that's a tangent for this thread). You also can't even make the argument that they just need to trim redundant invocations because they let stuff like Mask of Many Faces and Master of Myriad Forms still both being present. Do I like that they did the sensible thing and reduced the warlock levels for many invocations? Yes. That's great. Do I think it's comical that Not 4 levels after taking Mask of Many Faces I can now take another invocation that makes my first selection utterly obsolete? Also yes. Especially when they [I]removed[/I] the ability to swap out invocations on level ups. Also, if they are going to be removing so many invocations, cool. It's fine that they added a couple of the spells to the warlock list. But where are conjure elemental, slow, polymorph, bestow curse, compulsion, freedom of movement, and animate dead? They need to all be added to the warlock spell list if any of those are getting cut. If they were rated poorly as invocations it's only because they functioned the weird as heck way they did with letting you cast it [I]once[/I] with a spell slot while others gave you endless spellcasting of other spells. They should've all just been "You learn X spell and can cast it at its base level once per long rest without expending a spell slot." While I don't necessarily like all of these invocations as written by default (we houserule them to what I wrote), many of them are frankly amazing spells that are on theme for warlocks, especially in the absence of any Witch class. [/QUOTE]
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