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The new warlock (Packet 7)
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<blockquote data-quote="Charlaquin" data-source="post: 9135759" data-attributes="member: 6779196"><p>Ok, so lifedrinker can add a bit more damage per hit, but that’s at the opportunity cost of an invocation. The eldritch blast Warlock could make up that difference with the 10 foot push per hit from Repelling Blast, or some other benefit from another Invocation the bladelock passed up in favor of lifedrinker. And I’m open to the possibility that lifedrinker is just too strong when thirsting blade grants a third attack. But in that case, I think lifedrinker is the better thing to do away with, cause it was godawful when thirsting blade only gave you two attacks.</p><p></p><p>As for Spirit Shroud, an Eldritch Blast Warlock could also benefit from that. Or if not, they could use that concentration on something else. 3d8 extra damage per hit is definitely very strong, but again, I think the problem is Spirit Shroud. If need be, just errata that spell, or “reprint” in the new PHB with significant nerfs.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9135759, member: 6779196"] Ok, so lifedrinker can add a bit more damage per hit, but that’s at the opportunity cost of an invocation. The eldritch blast Warlock could make up that difference with the 10 foot push per hit from Repelling Blast, or some other benefit from another Invocation the bladelock passed up in favor of lifedrinker. And I’m open to the possibility that lifedrinker is just too strong when thirsting blade grants a third attack. But in that case, I think lifedrinker is the better thing to do away with, cause it was godawful when thirsting blade only gave you two attacks. As for Spirit Shroud, an Eldritch Blast Warlock could also benefit from that. Or if not, they could use that concentration on something else. 3d8 extra damage per hit is definitely very strong, but again, I think the problem is Spirit Shroud. If need be, just errata that spell, or “reprint” in the new PHB with significant nerfs. [/QUOTE]
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