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<blockquote data-quote="Charlaquin" data-source="post: 9135828" data-attributes="member: 6779196"><p>Amd you also forgot that Pact of the Blade is itself an Invocation, so even with this “fix”, your blade setup still has one additional invocation compared to your blast setup.</p><p></p><p>Two more, actually, because you’re assuming Thirsting Blade as well.</p><p></p><p>But there are other Invocations that improve the damage dealing capabilities and overall utility of the blaster Warlock, which your pure DPR analysis fails to account for. Yes, bladelocks do have a lot of damage-boosting options, but they all come at opportunity costs. To find out if those opportunity costs are significant enough to balance the power of the damage boosting abilities, playtesting is needed.</p><p></p><p>I didn’t make any claims about comparing setups. I said Thirsting Blade doesn’t allow warlocks to do anything they couldn’t already do since 2014 (although apparently for some people “the same damage but with a weapon” does count as something they couldn’t do before <img class="smilie smilie--emoji" alt="🙄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" title="Face with rolling eyes :rolling_eyes:" data-shortname=":rolling_eyes:" loading="lazy" width="64" height="64" />).</p><p></p><p>Sure, but</p><p>A.) I don’t think getting rid of the third attack in thirsting blade is the right way to go about it, because that would bring the bladelock back to having to spend a ton of character building resources (Invocations, spells known, etc) just to barely keep up with Eldritch Blast damage. Ans</p><p>B.) My point was that “warlocks get 9th level spells, three attacks, and the best cantrip in the game” is incredibly misleading phrasing. They have had all three of those things for a decade and nobody cared. Because those things aren’t actually a problem with the way the Warlock is designed. If there’s a problem, it’s in the interaction between several moving parts, all of which come at the opportunity cost, and none of which really have anything to do with Eldritch Blast or Mystic Arcanum.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9135828, member: 6779196"] Amd you also forgot that Pact of the Blade is itself an Invocation, so even with this “fix”, your blade setup still has one additional invocation compared to your blast setup. Two more, actually, because you’re assuming Thirsting Blade as well. But there are other Invocations that improve the damage dealing capabilities and overall utility of the blaster Warlock, which your pure DPR analysis fails to account for. Yes, bladelocks do have a lot of damage-boosting options, but they all come at opportunity costs. To find out if those opportunity costs are significant enough to balance the power of the damage boosting abilities, playtesting is needed. I didn’t make any claims about comparing setups. I said Thirsting Blade doesn’t allow warlocks to do anything they couldn’t already do since 2014 (although apparently for some people “the same damage but with a weapon” does count as something they couldn’t do before 🙄). Sure, but A.) I don’t think getting rid of the third attack in thirsting blade is the right way to go about it, because that would bring the bladelock back to having to spend a ton of character building resources (Invocations, spells known, etc) just to barely keep up with Eldritch Blast damage. Ans B.) My point was that “warlocks get 9th level spells, three attacks, and the best cantrip in the game” is incredibly misleading phrasing. They have had all three of those things for a decade and nobody cared. Because those things aren’t actually a problem with the way the Warlock is designed. If there’s a problem, it’s in the interaction between several moving parts, all of which come at the opportunity cost, and none of which really have anything to do with Eldritch Blast or Mystic Arcanum. [/QUOTE]
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