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The new warlock (Packet 7)
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<blockquote data-quote="Charlaquin" data-source="post: 9136078" data-attributes="member: 6779196"><p>Ok, so then the problem really isn’t warlocks “having 9th level spells, three attacks, and the best cantrip in the game,” again, none of which is new. The problem is that if you dedicate a significant portion of your character building resources to it, you can stack enough on-hit riders to your melee attacks to achieve very high (arguably too high) DPR. So, perhaps some of those on-hit riders could do with some revisions.</p><p></p><p>I was responding to the assertion that warlocks are overpowered now because they “have 9th level spells, three attacks, and the best cantrip in the game.” I think that is an extremely misleading phrasing that places the blame for any potential imbalance in completely the wrong place. Having 9th level <em>spell</em> (just one, once per day), three attacks, and the best cantrip in the game is all decade-old news for the Warlock. People are only suddenly complaining about it because Treantmonk pointed out one very specific build that involves three attacks per turn and does very high DPR. If that build is a problem (and I’m open to the possibility that it might be), I think the on-hit effects that are multiplying its damage should be the things getting this critique, not “9th level spells, three attacks, and the best cantrip in the game.”</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9136078, member: 6779196"] Ok, so then the problem really isn’t warlocks “having 9th level spells, three attacks, and the best cantrip in the game,” again, none of which is new. The problem is that if you dedicate a significant portion of your character building resources to it, you can stack enough on-hit riders to your melee attacks to achieve very high (arguably too high) DPR. So, perhaps some of those on-hit riders could do with some revisions. I was responding to the assertion that warlocks are overpowered now because they “have 9th level spells, three attacks, and the best cantrip in the game.” I think that is an extremely misleading phrasing that places the blame for any potential imbalance in completely the wrong place. Having 9th level [I]spell[/I] (just one, once per day), three attacks, and the best cantrip in the game is all decade-old news for the Warlock. People are only suddenly complaining about it because Treantmonk pointed out one very specific build that involves three attacks per turn and does very high DPR. If that build is a problem (and I’m open to the possibility that it might be), I think the on-hit effects that are multiplying its damage should be the things getting this critique, not “9th level spells, three attacks, and the best cantrip in the game.” [/QUOTE]
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