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<blockquote data-quote="Charlaquin" data-source="post: 9136283" data-attributes="member: 6779196"><p>I mean, that certainty could be a way to design melee vs ranged classes. That’s not how 5e does it though. In 5e, ranged attacks deal comparable damage to melee attacks, and characters who make multiple attacks per turn can attack an equal number of times whether with melee or ranged attacks. Is that a poor design choice? Maybe, but again, if you have a problem with it, you should have done since 2015 cause this has been the case the whole time.</p><p></p><p>And the effect of the spell is to make an attack for each beam. So yes, they can <em>literally</em> make three attacks per turn.</p><p></p><p>And each beam is an attack roll. This is indisputable, they do make 3 attacks.</p><p></p><p>Because simply making the attacks in melee instead of at range does not significantly change them. Maybe in another game, where ranged attacks were actually balanced differently than melee attacks are, this would be a strong argument. But not in 5e.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9136283, member: 6779196"] I mean, that certainty could be a way to design melee vs ranged classes. That’s not how 5e does it though. In 5e, ranged attacks deal comparable damage to melee attacks, and characters who make multiple attacks per turn can attack an equal number of times whether with melee or ranged attacks. Is that a poor design choice? Maybe, but again, if you have a problem with it, you should have done since 2015 cause this has been the case the whole time. And the effect of the spell is to make an attack for each beam. So yes, they can [I]literally[/I] make three attacks per turn. And each beam is an attack roll. This is indisputable, they do make 3 attacks. Because simply making the attacks in melee instead of at range does not significantly change them. Maybe in another game, where ranged attacks were actually balanced differently than melee attacks are, this would be a strong argument. But not in 5e. [/QUOTE]
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