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<blockquote data-quote="Mistwell" data-source="post: 9136391" data-attributes="member: 2525"><p>Remember the more attacks you get the more that difference in damage adds up together.</p><p></p><p>This was Treantmonk's analysis for a bladelock using a longbow instead of EB at 13th level, which does not include a subclass yet:</p><p></p><p>Ranged: Longbow (moontouched or whatever, assumes no magic bonus to hit and damage just base 1d8+5 damage). Includes Slow Mastery, which is nice but not changing DPR calculation.</p><p>Rd 1 Bonus Action: Hex (same as baseline attack)</p><p>Attack #1 1d8+5</p><p>1d6 Lifedrinker</p><p>1d6 Hex</p><p>Total average damage for a hit = 16.5</p><p>60% chance to hit = 9.9 average damage</p><p>5% chance to crit (Eldritch Smite used on Crits) 89.5 damage on crit = 4.48 average [BUT SEE BELOW]</p><p>Attack #1 total average damage: 14.38</p><p>Attack #2 total average damage: 14.38</p><p>Attack #3 total average damage: 14.38</p><p>Great Weapon Master (Applies proficiency bonus to damage once per round - and yes, it now applies to a longbow too): Chance of hitting at least once with 3 attacks = 94% x 5 (proficiency bonus) = 4.7 damage average per round.</p><p>Total Damage Per Round: 47.84 average (14.38 + 14.38 + 14.38 + 4.7), which is <strong>79% more than Eldritch Blast with Agonizing Blast and Hex</strong>.</p><p></p><p>Now Eldritch Smite can use more spell slots. So lets assume for this one you never took Eldritch Smite and that big boost on crits goes away. Crits are now 5% x 12.5 = 0.63. New total is 36.59, <strong>which is still 37% more than Eldritch Blast + Agonizing Blast + Hex</strong>. And you're Slowing Target (Weapon Mastery) rather than pushing Target (Repelling Blast). And getting more range from longbow than Eldritch Blast. Bottom Line: why use Eldritch Blast anymore when this does a lot more damage for just one more invocation involved really?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9136391, member: 2525"] Remember the more attacks you get the more that difference in damage adds up together. This was Treantmonk's analysis for a bladelock using a longbow instead of EB at 13th level, which does not include a subclass yet: Ranged: Longbow (moontouched or whatever, assumes no magic bonus to hit and damage just base 1d8+5 damage). Includes Slow Mastery, which is nice but not changing DPR calculation. Rd 1 Bonus Action: Hex (same as baseline attack) Attack #1 1d8+5 1d6 Lifedrinker 1d6 Hex Total average damage for a hit = 16.5 60% chance to hit = 9.9 average damage 5% chance to crit (Eldritch Smite used on Crits) 89.5 damage on crit = 4.48 average [BUT SEE BELOW] Attack #1 total average damage: 14.38 Attack #2 total average damage: 14.38 Attack #3 total average damage: 14.38 Great Weapon Master (Applies proficiency bonus to damage once per round - and yes, it now applies to a longbow too): Chance of hitting at least once with 3 attacks = 94% x 5 (proficiency bonus) = 4.7 damage average per round. Total Damage Per Round: 47.84 average (14.38 + 14.38 + 14.38 + 4.7), which is [B]79% more than Eldritch Blast with Agonizing Blast and Hex[/B]. Now Eldritch Smite can use more spell slots. So lets assume for this one you never took Eldritch Smite and that big boost on crits goes away. Crits are now 5% x 12.5 = 0.63. New total is 36.59, [B]which is still 37% more than Eldritch Blast + Agonizing Blast + Hex[/B]. And you're Slowing Target (Weapon Mastery) rather than pushing Target (Repelling Blast). And getting more range from longbow than Eldritch Blast. Bottom Line: why use Eldritch Blast anymore when this does a lot more damage for just one more invocation involved really? [/QUOTE]
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