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<blockquote data-quote="Kinematics" data-source="post: 9141006" data-attributes="member: 6932123"><p>Some corrections for your math.</p><p></p><p></p><p>I assume you mean the Great Weapon Fighting fighting style. In the case of a 1d10 weapon, it increases the average damage from 5.5 to 6.3. In the case of the 1d4 PAM attack, it increases the average damage from 2.5 to 3.0. This is not hugely significant, but I at least want to note it for reference. I'll go ahead and use these values in my calculations.</p><p></p><p>NB: A 1d12 weapon increases the average from 6.5 to 7.33, the closest to a +1. A 2d6 weapon increases the average from 7 to 8.33.</p><p></p><p></p><p>If using a polearm, and not trying to figure out how Cleave fits in, this is most likely a weapon with Graze, which boosts the average damage. I'll add that in.</p><p></p><p>1st level:</p><p>If using the +1 for GWF: (9.5 * 65%) [main] + (3 * 35%) [graze] + (5.5 * 5%) [crit] = 7.5</p><p>If using the 6.3 average for GWF: (9.3 * 65%) [main] + (3 * 35%) [graze] + (6.3 * 5%) [crit] = 7.41</p><p></p><p>5th level:</p><p>Fighter: (10.3 * 65% * 2) [main] + (4 * 35% * 2) [graze] + (7 * 65%) [PAM] + (4 * 35%) [PAM graze] + (6.3 * 5% * 2) [main crit] + (3 * 5%) [PAM crit] = 22.92</p><p></p><p></p><p>I usually assume a 50% usage rate on Charger, but I'll keep the 100% used here.</p><p></p><p>Note: 0.9744 is the chance of landing one hit with four attacks when the base accuracy is 60%, rather than the 65% you've been using. For 65%, this should be 0.985.</p><p></p><p>I'm not sure what the 8.5 value is in the above equation. I think it's for Charger, but it should be 4.5 rather than 8.5.</p><p></p><p>Charger should also probably take effect if you land any attack after the charge, since you only have to "land an attack as part of the Attack Action on your turn", not just the 'first' attack. So I'll use the same chance as for GWM. I'll keep the 5% for the crit chance, though.</p><p></p><p>GWM also has one additional bonus, which I won't attempt to incorporate here: If you land a crit, or kill a creature with one of your three main attacks, you can use the bonus action for another main strike (1d10) instead of a PAM strike (1d4). This has very little total impact, and is complicated to calculate, so I won't do it here.</p><p></p><p>11th level:</p><p>Fighter: (11.3 * 65% * 3) [main] + (5 * 35% * 3) [graze] + (8 * 65%) [PAM] + (5 * 35%) [PAM graze] + (6.3 * 5% * 3) [main crit] + (3 * 5%) [PAM crit] + (4 * 98.5%) [GWM] + (4.5 * 98.5%) [Charger] + (4.5 * 5%) [Charger crit] = 43.93</p><p></p><p>So, a decent bit more than you calculated.</p><p></p><p>On the other hand, while a warlock using a 1d10 weapon without Graze would get the 36.0 DPR you calculated, adding Graze increases that to 41.25, and using a rapier with Vex instead increases it to 44.62. Switching from Hex to Shroud increases that further, to 59.94.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9141006, member: 6932123"] Some corrections for your math. I assume you mean the Great Weapon Fighting fighting style. In the case of a 1d10 weapon, it increases the average damage from 5.5 to 6.3. In the case of the 1d4 PAM attack, it increases the average damage from 2.5 to 3.0. This is not hugely significant, but I at least want to note it for reference. I'll go ahead and use these values in my calculations. NB: A 1d12 weapon increases the average from 6.5 to 7.33, the closest to a +1. A 2d6 weapon increases the average from 7 to 8.33. If using a polearm, and not trying to figure out how Cleave fits in, this is most likely a weapon with Graze, which boosts the average damage. I'll add that in. 1st level: If using the +1 for GWF: (9.5 * 65%) [main] + (3 * 35%) [graze] + (5.5 * 5%) [crit] = 7.5 If using the 6.3 average for GWF: (9.3 * 65%) [main] + (3 * 35%) [graze] + (6.3 * 5%) [crit] = 7.41 5th level: Fighter: (10.3 * 65% * 2) [main] + (4 * 35% * 2) [graze] + (7 * 65%) [PAM] + (4 * 35%) [PAM graze] + (6.3 * 5% * 2) [main crit] + (3 * 5%) [PAM crit] = 22.92 I usually assume a 50% usage rate on Charger, but I'll keep the 100% used here. Note: 0.9744 is the chance of landing one hit with four attacks when the base accuracy is 60%, rather than the 65% you've been using. For 65%, this should be 0.985. I'm not sure what the 8.5 value is in the above equation. I think it's for Charger, but it should be 4.5 rather than 8.5. Charger should also probably take effect if you land any attack after the charge, since you only have to "land an attack as part of the Attack Action on your turn", not just the 'first' attack. So I'll use the same chance as for GWM. I'll keep the 5% for the crit chance, though. GWM also has one additional bonus, which I won't attempt to incorporate here: If you land a crit, or kill a creature with one of your three main attacks, you can use the bonus action for another main strike (1d10) instead of a PAM strike (1d4). This has very little total impact, and is complicated to calculate, so I won't do it here. 11th level: Fighter: (11.3 * 65% * 3) [main] + (5 * 35% * 3) [graze] + (8 * 65%) [PAM] + (5 * 35%) [PAM graze] + (6.3 * 5% * 3) [main crit] + (3 * 5%) [PAM crit] + (4 * 98.5%) [GWM] + (4.5 * 98.5%) [Charger] + (4.5 * 5%) [Charger crit] = 43.93 So, a decent bit more than you calculated. On the other hand, while a warlock using a 1d10 weapon without Graze would get the 36.0 DPR you calculated, adding Graze increases that to 41.25, and using a rapier with Vex instead increases it to 44.62. Switching from Hex to Shroud increases that further, to 59.94. [/QUOTE]
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