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<blockquote data-quote="Chaosmancer" data-source="post: 9141080" data-attributes="member: 6801228"><p>Thanks. I'd expected a response from Neon, but looking at my posts now, he seems to have blocked me instead.</p><p></p><p></p><p></p><p>Yeah, I knew it was a rough estimate.</p><p></p><p></p><p></p><p>I'd considered adding a weapon mastery, but Neon had mentioned using the Push Mastery to allow for Charging every turn. So, I figured a Pike would work, and I wouldn't have to try and figure out the math. Especially since on the otherside you'd have to figure out what Topple does for the Warlock, since that is the only one of the three 1d10 versatile weapons that could do something equivalent to this mastery.</p><p></p><p></p><p></p><p>Ah, oops. I knew I was doing something wrong there.</p><p></p><p></p><p></p><p>That was the PAM bonus attack, the 4.5 is the one on the left of the 8.5</p><p></p><p></p><p></p><p>Hmm, on a re-read, I think you are right. That would make charger's part of this (4.5x0.985) instead.</p><p></p><p></p><p></p><p>That was my thought too.</p><p></p><p></p><p></p><p>And this is without doing some of the other things you could easily do with the Bladelock. For example, the array was 17/14/14/12/10/8. Use either your first level feat or Lessons of the First Ones to get medium armor and Tough, and then make one of those 14's strength. Now you can use a Greatsword or Greataxe instead of a 1d10 weapon. </p><p></p><p></p><p></p><p>/////////////////////</p><p></p><p>Taking a step back from proving it is OP, let's instead turn to fixing it a little bit. Because I have two thoughts. </p><p></p><p>So, current: Warlock: 3d10+3d6+3d6+15 --> (17.5 x 3 x 0.65) + (12.5 x 3 x 0.05) --> 36</p><p>Also for Reference Blastlock was 3d10+15+3d6 --> (14x3x0.65) + (9x3x0.05)--> 28.65</p><p></p><p>I want to land somewhere between 28 and 36, tending towards 31-ish, ideally. </p><p></p><p><strong><u>1) </u></strong>So, thought number one. Replace the third attack with a 1/turn +prof bonus. Simple and has precedence. That would make it</p><p></p><p>2d10+2d6+2d6+10+4 --> (17.5 x 2 x 0.65) + (12.5 x 2 x 0.05) + (4 x 0.8775) --> 27.51</p><p></p><p>Bit too low. </p><p></p><p><strong><u>2) </u></strong>Second Thought, give them a +Charisma mod bonus per hit</p><p></p><p>2d10+2d6+2d6+10+10 --> (22.5 x 2 x 0.65) + (12.5 x 2 x 0.05) --> 30.5... that is almost on the money. </p><p></p><p><strong><u>3) </u></strong>Third thought, just for variety, give them a +2 to hit and a +2 damage</p><p></p><p>2d10+2d6+2d6+10+4 --> (19.5 x 2 x 0.75) + (12.5 x 2 x 0.05) --> huh, also 30.5.</p><p></p><p>///////////////////////////////////</p><p></p><p>Out of my three quick thoughts, I like #3 the best. It takes from the Improved Pact Weapon Invocation, and bakes it into the weapon. And it makes them more accurate, instead of just bigger damage numbers, which can be very important.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9141080, member: 6801228"] Thanks. I'd expected a response from Neon, but looking at my posts now, he seems to have blocked me instead. Yeah, I knew it was a rough estimate. I'd considered adding a weapon mastery, but Neon had mentioned using the Push Mastery to allow for Charging every turn. So, I figured a Pike would work, and I wouldn't have to try and figure out the math. Especially since on the otherside you'd have to figure out what Topple does for the Warlock, since that is the only one of the three 1d10 versatile weapons that could do something equivalent to this mastery. Ah, oops. I knew I was doing something wrong there. That was the PAM bonus attack, the 4.5 is the one on the left of the 8.5 Hmm, on a re-read, I think you are right. That would make charger's part of this (4.5x0.985) instead. That was my thought too. And this is without doing some of the other things you could easily do with the Bladelock. For example, the array was 17/14/14/12/10/8. Use either your first level feat or Lessons of the First Ones to get medium armor and Tough, and then make one of those 14's strength. Now you can use a Greatsword or Greataxe instead of a 1d10 weapon. ///////////////////// Taking a step back from proving it is OP, let's instead turn to fixing it a little bit. Because I have two thoughts. So, current: Warlock: 3d10+3d6+3d6+15 --> (17.5 x 3 x 0.65) + (12.5 x 3 x 0.05) --> 36 Also for Reference Blastlock was 3d10+15+3d6 --> (14x3x0.65) + (9x3x0.05)--> 28.65 I want to land somewhere between 28 and 36, tending towards 31-ish, ideally. [B][U]1) [/U][/B]So, thought number one. Replace the third attack with a 1/turn +prof bonus. Simple and has precedence. That would make it 2d10+2d6+2d6+10+4 --> (17.5 x 2 x 0.65) + (12.5 x 2 x 0.05) + (4 x 0.8775) --> 27.51 Bit too low. [B][U]2) [/U][/B]Second Thought, give them a +Charisma mod bonus per hit 2d10+2d6+2d6+10+10 --> (22.5 x 2 x 0.65) + (12.5 x 2 x 0.05) --> 30.5... that is almost on the money. [B][U]3) [/U][/B]Third thought, just for variety, give them a +2 to hit and a +2 damage 2d10+2d6+2d6+10+4 --> (19.5 x 2 x 0.75) + (12.5 x 2 x 0.05) --> huh, also 30.5. /////////////////////////////////// Out of my three quick thoughts, I like #3 the best. It takes from the Improved Pact Weapon Invocation, and bakes it into the weapon. And it makes them more accurate, instead of just bigger damage numbers, which can be very important. [/QUOTE]
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