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The New World Campaign Primer is here!
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<blockquote data-quote="clockworkjoe" data-source="post: 4801259" data-attributes="member: 1321"><p><a href="http://slangdesign.com/rppr" target="_blank">Role Playing Public Radio </a>is proud to announce the release of <a href="http://slangdesign.com/rppr/2009/05/rpg-pdf/the-new-world-campaign-primer/" target="_blank">the New World Campaign Primer,</a> a free 4E compatible campaign setting. </p><p></p><p>The New World Primer is the first supplement of a campaign setting about a newly discovered continent, suitable for most fantasy worlds. The first expedition from the old world has just landed on the shores of the New World to start the first settlement. The name and exact location of the continent is left undescribed so you can more easily fit the New World in your campaign. A few dozen colonists, including a brave party of heroes (i.e. the player characters), band together as they try to tame the savage wilderness, make peace with the native tribes and establish the first settlement. The supplement provides all you need to get started in the New World.</p><p></p><p>News of the discovery spreads like wildfire. Ambitious lords, zealous high priests and enterprising merchants draw their plans fervently. The docks of the cities blaze with activity, as ships are outfitted for long journeys and word goes out at every village square and tavern throughout the kingdom. The New World has been found and the rush to claim and colonize it has begun!</p><p></p><p>A brave group of adventurers joins the first expedition to make landfall in the New World. They will have to overcome unique challenges and threats unheard of in the known world. Their greatest enemy is not an evil adversary or corrupt king. It is the unknown. The unknown land that stretches endlessly past the horizon: the unknown inhabitants of the New World and most importantly the unknown decisions that will ensure the safety and prosperity of the fledgling colony. There are many possible futures for the adventurers and the colony but most paths end in failure and death. The adventurers must choose wisely or they will not survive the first winter.</p><p></p><p>The New World Campaign Primer offers:</p><p></p><p>A new player race - The grippli, optimistic frog people who want to take their place as a dominant species in the world.</p><p></p><p>New Monsters - like the Raven Mocker, a necromantic scavenger and Lemurian Skeletons, wandering undead that attack the living on sight.</p><p></p><p>The Lost Totem - a short adventure for level 1 characters.</p><p></p><p>New Feats, rituals, adventure hooks and more!</p><p></p><p>You can download the PDF at <a href="http://slangdesign.com/rppr/2009/05/rpg-pdf/the-new-world-campaign-primer/" target="_blank">The New World Campaign Primer | Role Playing Public Radio</a></p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 4801259, member: 1321"] [URL="http://slangdesign.com/rppr"]Role Playing Public Radio [/URL]is proud to announce the release of [URL="http://slangdesign.com/rppr/2009/05/rpg-pdf/the-new-world-campaign-primer/"]the New World Campaign Primer,[/URL] a free 4E compatible campaign setting. The New World Primer is the first supplement of a campaign setting about a newly discovered continent, suitable for most fantasy worlds. The first expedition from the old world has just landed on the shores of the New World to start the first settlement. The name and exact location of the continent is left undescribed so you can more easily fit the New World in your campaign. A few dozen colonists, including a brave party of heroes (i.e. the player characters), band together as they try to tame the savage wilderness, make peace with the native tribes and establish the first settlement. The supplement provides all you need to get started in the New World. News of the discovery spreads like wildfire. Ambitious lords, zealous high priests and enterprising merchants draw their plans fervently. The docks of the cities blaze with activity, as ships are outfitted for long journeys and word goes out at every village square and tavern throughout the kingdom. The New World has been found and the rush to claim and colonize it has begun! A brave group of adventurers joins the first expedition to make landfall in the New World. They will have to overcome unique challenges and threats unheard of in the known world. Their greatest enemy is not an evil adversary or corrupt king. It is the unknown. The unknown land that stretches endlessly past the horizon: the unknown inhabitants of the New World and most importantly the unknown decisions that will ensure the safety and prosperity of the fledgling colony. There are many possible futures for the adventurers and the colony but most paths end in failure and death. The adventurers must choose wisely or they will not survive the first winter. The New World Campaign Primer offers: A new player race - The grippli, optimistic frog people who want to take their place as a dominant species in the world. New Monsters - like the Raven Mocker, a necromantic scavenger and Lemurian Skeletons, wandering undead that attack the living on sight. The Lost Totem - a short adventure for level 1 characters. New Feats, rituals, adventure hooks and more! You can download the PDF at [url=http://slangdesign.com/rppr/2009/05/rpg-pdf/the-new-world-campaign-primer/]The New World Campaign Primer | Role Playing Public Radio[/url] [/QUOTE]
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