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The 'New' World Of Darkness Makes Way For Chronicles Of Darkness And The World Of Darkness
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7692806" data-attributes="member: 6802378"><p>About background I don't mind the canon and I change it like I want, but I don't spend my money to be insulted about monster-hunters who are religious fanatics. They can save all those hypocrite sermons about fanatism and intolerence, because here in Spain we are to used to hear it, and they can't teach too much to somebody who know a lot of things about anti-Christian fanatism. </p><p></p><p>I miss a lot of things from the old WoD, but I like some ideas from the new CoD. I can mix them or even use a fantasy setting, like a gothic-punk version of Exalted rpg or Westeros (Games of Thrones), or a mash-up of the demiplane of Dread from D&D Ravenloft (with some ideas from Kult rpg) because is more confortable to use fictional cults to create stories about religious conflicts.</p><p></p><p>I loved a lot of things from WoD, but it was like a "Jurassick Park" for monster from "Hammer Films". Too many supernatural creatures to be hidden. In my campagins the supernatural creatures are open secrets, and that is the reason almost nobody is atheist. </p><p></p><p>Other reason to use a fictional world for gothic-punk campaigns is because the natural laws may be differnt and then allowing "pokemon-like creatures", no-sentient beings with special powers but without links toward ocultism. In the real world believer people don't like "real" magic because it is like calling to ask a pizza but you don't know the pizza deliveryman is really a criminal. You can remember that controversy about Harry Potter and "Bothered About Dungeons & Dragons". </p><p></p><p>* Has ended the boom of the supernatural romance? What a pity, because WoD is perfect for a new "Twighlight saga". </p><p></p><p>* The background of "Wraith: the Olvidion" is too sad, but I like to use wraiths like allies of other creatures.</p><p></p><p>* I would rather the kindred from "Changeling: the dreaming" but the background of "Changeling: the lost". </p><p></p><p>* Once I created a Garou vs Uratha campaing, where Weaver, Wyrd and Wyrns are powerful spirit kings, but not "deities", Weaver can change to adapt because "order is dinamic, not frozen", Wyrd notice discipline is necesary to build and create and Wyrn is more a conquerer (with biopunk gifts for their followers) than a corrupting power. </p><p></p><p>* In my setting Technocracy is powerful, but it can't controll goverments, but local secret agencies by goverments controll "regional" technocracies.. with techno-mages rules, but most of members are human hunters like the conspirancy "the Task force: Walkyrie" from "Hunter: the Vigil".</p><p></p><p>* I would change some things from "Demon: the Fall" and I would use both demons, from "Demons: the Fall" and "Demons: the Descent" where the machine-god would be leader of Interaction X faction (maybe the weaver?).</p><p></p><p>* In my setting the Prometheans can be created by another supernatural creatures, even by vampires!!</p><p></p><p>* I love "Mage: the sorcerer crusade" but I don't like the version about Spanish empire, I feel like an North-American reading Russia Today news. I accept self-criticism about past, but not to be disgusted with ourself. We weren't worse than the rest of countries. </p><p></p><p>* Did you like the system for magic from "Dark Age: Mage"? </p><p></p><p>* In my own version of Dark Age: Fae the Christian crusaders protect people againts the faes, antagonists who want to "punish to the ones who forgot old pacts" (pacts or old blackmail?).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7692806, member: 6802378"] About background I don't mind the canon and I change it like I want, but I don't spend my money to be insulted about monster-hunters who are religious fanatics. They can save all those hypocrite sermons about fanatism and intolerence, because here in Spain we are to used to hear it, and they can't teach too much to somebody who know a lot of things about anti-Christian fanatism. I miss a lot of things from the old WoD, but I like some ideas from the new CoD. I can mix them or even use a fantasy setting, like a gothic-punk version of Exalted rpg or Westeros (Games of Thrones), or a mash-up of the demiplane of Dread from D&D Ravenloft (with some ideas from Kult rpg) because is more confortable to use fictional cults to create stories about religious conflicts. I loved a lot of things from WoD, but it was like a "Jurassick Park" for monster from "Hammer Films". Too many supernatural creatures to be hidden. In my campagins the supernatural creatures are open secrets, and that is the reason almost nobody is atheist. Other reason to use a fictional world for gothic-punk campaigns is because the natural laws may be differnt and then allowing "pokemon-like creatures", no-sentient beings with special powers but without links toward ocultism. In the real world believer people don't like "real" magic because it is like calling to ask a pizza but you don't know the pizza deliveryman is really a criminal. You can remember that controversy about Harry Potter and "Bothered About Dungeons & Dragons". * Has ended the boom of the supernatural romance? What a pity, because WoD is perfect for a new "Twighlight saga". * The background of "Wraith: the Olvidion" is too sad, but I like to use wraiths like allies of other creatures. * I would rather the kindred from "Changeling: the dreaming" but the background of "Changeling: the lost". * Once I created a Garou vs Uratha campaing, where Weaver, Wyrd and Wyrns are powerful spirit kings, but not "deities", Weaver can change to adapt because "order is dinamic, not frozen", Wyrd notice discipline is necesary to build and create and Wyrn is more a conquerer (with biopunk gifts for their followers) than a corrupting power. * In my setting Technocracy is powerful, but it can't controll goverments, but local secret agencies by goverments controll "regional" technocracies.. with techno-mages rules, but most of members are human hunters like the conspirancy "the Task force: Walkyrie" from "Hunter: the Vigil". * I would change some things from "Demon: the Fall" and I would use both demons, from "Demons: the Fall" and "Demons: the Descent" where the machine-god would be leader of Interaction X faction (maybe the weaver?). * In my setting the Prometheans can be created by another supernatural creatures, even by vampires!! * I love "Mage: the sorcerer crusade" but I don't like the version about Spanish empire, I feel like an North-American reading Russia Today news. I accept self-criticism about past, but not to be disgusted with ourself. We weren't worse than the rest of countries. * Did you like the system for magic from "Dark Age: Mage"? * In my own version of Dark Age: Fae the Christian crusaders protect people againts the faes, antagonists who want to "punish to the ones who forgot old pacts" (pacts or old blackmail?). [/QUOTE]
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