fuzzlewump
Explorer
So, I have a pretty basic idea for a campaign that consists of having this 'uncharted' continent that the PCs land on as part of an expedition from 'The King.' The PCs serve as the leaders, probably in a council format. The main conflicts are between the PC's and the harsh environs and natives, between the PC's and the mother country, as well as between the PCs and their own cities.
My idea of a typical session is having at least two parts. Part one consists of 'typical' 4E D&D. The players see some conflict and go out to fix it. It could be uprising in their encampment, trouble with soldiers from home, a raid from natives, that kind of thing. After the adventure, they must rest for a week to train and recover from injuries. During that week (or maybe even a month) is part two. Part two, unfortunately, is the problem section. I want some kind of city managing, expansion, exploring, building... mini-game essentially. Not micro management, so 'Dwarf Fortress' would be a bad fit for example.
So, I'm looking for a computer game, board/tabletop game, simulation, ruleset, or anything really, that can model at least some of the aspects I'm looking for. Some aspects, with the more covered the better: Resource Management, Diplomacy, Trading, Exploration, Skirmishes(that the PC's wouldn't be directly involved in), Expansion (building new towns, finding more resources), War, Disease/Famine/Curses, and anything else that would be relevant to a 'New World' Fantasy campaign.
My first thought is the computer game Civilization. This would model a lot of things, but won't be flexible at all. My second thought is the board game Settlers of Catan, but it is very simple. I could use it as a system of finding out what resources the PCs have access to, and how often they get them. Combining games/systems/rules is perfectly fine with me.
Tell me fellow ENWorlders, if you were going to do something similar to what I've described, that is have a colonization mini-game, how would you do it?
My idea of a typical session is having at least two parts. Part one consists of 'typical' 4E D&D. The players see some conflict and go out to fix it. It could be uprising in their encampment, trouble with soldiers from home, a raid from natives, that kind of thing. After the adventure, they must rest for a week to train and recover from injuries. During that week (or maybe even a month) is part two. Part two, unfortunately, is the problem section. I want some kind of city managing, expansion, exploring, building... mini-game essentially. Not micro management, so 'Dwarf Fortress' would be a bad fit for example.
So, I'm looking for a computer game, board/tabletop game, simulation, ruleset, or anything really, that can model at least some of the aspects I'm looking for. Some aspects, with the more covered the better: Resource Management, Diplomacy, Trading, Exploration, Skirmishes(that the PC's wouldn't be directly involved in), Expansion (building new towns, finding more resources), War, Disease/Famine/Curses, and anything else that would be relevant to a 'New World' Fantasy campaign.
My first thought is the computer game Civilization. This would model a lot of things, but won't be flexible at all. My second thought is the board game Settlers of Catan, but it is very simple. I could use it as a system of finding out what resources the PCs have access to, and how often they get them. Combining games/systems/rules is perfectly fine with me.
Tell me fellow ENWorlders, if you were going to do something similar to what I've described, that is have a colonization mini-game, how would you do it?