The New World style campaign, how would you do it?

fuzzlewump

Explorer
So, I have a pretty basic idea for a campaign that consists of having this 'uncharted' continent that the PCs land on as part of an expedition from 'The King.' The PCs serve as the leaders, probably in a council format. The main conflicts are between the PC's and the harsh environs and natives, between the PC's and the mother country, as well as between the PCs and their own cities.

My idea of a typical session is having at least two parts. Part one consists of 'typical' 4E D&D. The players see some conflict and go out to fix it. It could be uprising in their encampment, trouble with soldiers from home, a raid from natives, that kind of thing. After the adventure, they must rest for a week to train and recover from injuries. During that week (or maybe even a month) is part two. Part two, unfortunately, is the problem section. I want some kind of city managing, expansion, exploring, building... mini-game essentially. Not micro management, so 'Dwarf Fortress' would be a bad fit for example.

So, I'm looking for a computer game, board/tabletop game, simulation, ruleset, or anything really, that can model at least some of the aspects I'm looking for. Some aspects, with the more covered the better: Resource Management, Diplomacy, Trading, Exploration, Skirmishes(that the PC's wouldn't be directly involved in), Expansion (building new towns, finding more resources), War, Disease/Famine/Curses, and anything else that would be relevant to a 'New World' Fantasy campaign.

My first thought is the computer game Civilization. This would model a lot of things, but won't be flexible at all. My second thought is the board game Settlers of Catan, but it is very simple. I could use it as a system of finding out what resources the PCs have access to, and how often they get them. Combining games/systems/rules is perfectly fine with me.

Tell me fellow ENWorlders, if you were going to do something similar to what I've described, that is have a colonization mini-game, how would you do it?
 

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I tried something similar in my campaign. We wound up using Universalis, Universalis Home. In that game, my goal was to abstract out as much of the nuts and bolts of trading and resource management as I could. Unfortunately, the game fell apart before we could get very far into it.

The D&D Rules Cyclopedia had a section about managing domains and kingdoms, that might be helpful.
 

I've been itching to run a similar campaign - but I thought I would do something on the edge of the wild / frontier kind of thing - the PC's inherit an abandoned tower there, or some small fort of some kind and as they go out and explore and come back to rest, more and more people show up at their doorstep, etc.

Very similar to what you are talking about.

Stoat mentioned the D&D Rules Cyclopedia - an amazing book I have at home - this book is one of those that you can read straight through and get a lot of inspiration, especially in those sections (managing kingdoms, etc) so if you can get ahold of it that would be cool (it is my favorite D&D book ever, and I have quite a few).

I was going to mention eBay for it (which I guess I am) - but they are going for $80-$90 right now (a price I would gladly pay to replace mine if I had to and it was the only option).

Another source of inspiration? American history - colonization, etc. There are some really good books out there on that time period that you can (first of all) learn a lot from, but more important for this situation can be very inspiring to such a campaign. In fact, reading those kinds of books made me want to run that kind of campaign in the first place ;)
 

How much detail do you want? How abstract should it be? I can suggest several board-, computer- or card-game treatments of the business of building colonies, and know of several RPG rules sets that cover the same general theme.

A few boardgames you might want to have a look at:
Setllers of Catan
Age of Empires III
Anno 1503
Carcassonne

For computer games:
Age of Empires III (the board game is based on it)
Colonisation
Anno 1503 (again, a the board game is based on it)
Settlers, in several versions, perhaps would do.

RPG rules:
Runequest Empires is relatively recent, though I'm not sure it's what you need.
Possibly the Rules cyclopedia version of D&D.
Reign
 

Thanks guys, I'll definitely have a look at those.

How much detail do you want? How abstract should it be? I can suggest several board-, computer- or card-game treatments of the business of building colonies, and know of several RPG rules sets that cover the same general theme.
Reign
I want enough detail so that the players can macromanage the aspects of the game I mentioned in the original post, but not so much detail that I can't, for instance, change the setting in which the game or ruleset is played in.

If I can somewhere between Settlers of Catan and Civilization, that would be good. Settlers being not quite detailed enough, and Civilization being too much detail. I'll definitely check out the D&D Cyclopedia and see how that works out.
 

I've always like the rules from the Traveller New Era: World Tamers' Handbook book, if you can find it.


Cheers,
Roger
 

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