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<blockquote data-quote="Oofta" data-source="post: 9542996" data-attributes="member: 6801845"><p>Ugh RK has some ... interesting perspectives. Trying to make the change from race to species a huge issue? It makes more sense to me because race, while largely being a social construct with no biological basis, also only really applies to humans. Humans may share many traits with dragonborn but nobody will ever confuse the two as being the same species. That and mentioning that maybe you should talk to your players about what things they want in the game is somehow "legislating from above"? Me? I call it common sense that you want to be sensitive to what other people at the table want out of the game, even if that means that a specific player is not a good fit (something that's only happened to me because a player wanted to play evil PCs, something I don't allow). I'm glad they talk more in depth about what should be discussed in a session 0.</p><p></p><p>Other thoughts on the article. The "tepid" response to 4E had a lot of reasons but the Big Bang Theory still showed them playing the game. Reading the article though, it's confusing because they talk about the 2024 release as if it replaced the 2008 4E release but then later it becomes clear (I think) that Crawford was talking about the 2014 release that the audience was shrinking because it pushed one style of play. Seems like sloppy editing and confusing because they aren't making it clear if they're talking about 2014 or 2024. The smallest part of the article then talks about why they're changing what they are and a paragraph on benefits of D&D.</p><p></p><p>Then of course, we again get back to the people complaining about the changes. Personally I'm not sure we needed to balance the playing field as much as they have when it comes to species' traits but it's not a big deal. A small bonus to one stat or another is not ever going to make a tabaxi anything other than a furry human. I'm not sure we can really understand the mind of a completely different species; we always end of playing humans with at most a bit of personality tropes associated to the species thrown into the mix. Maybe there's someone out there that does more, I know I certainly try to think about how things like a lifespan of hundreds of years is going to change things, but for most people they played [insert race] because it gave them the stat bumps they wanted.</p><p></p><p>So the majority of the article is about people complaining about the changes, with a small part discussing why the changes were made in the middle.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9542996, member: 6801845"] Ugh RK has some ... interesting perspectives. Trying to make the change from race to species a huge issue? It makes more sense to me because race, while largely being a social construct with no biological basis, also only really applies to humans. Humans may share many traits with dragonborn but nobody will ever confuse the two as being the same species. That and mentioning that maybe you should talk to your players about what things they want in the game is somehow "legislating from above"? Me? I call it common sense that you want to be sensitive to what other people at the table want out of the game, even if that means that a specific player is not a good fit (something that's only happened to me because a player wanted to play evil PCs, something I don't allow). I'm glad they talk more in depth about what should be discussed in a session 0. Other thoughts on the article. The "tepid" response to 4E had a lot of reasons but the Big Bang Theory still showed them playing the game. Reading the article though, it's confusing because they talk about the 2024 release as if it replaced the 2008 4E release but then later it becomes clear (I think) that Crawford was talking about the 2014 release that the audience was shrinking because it pushed one style of play. Seems like sloppy editing and confusing because they aren't making it clear if they're talking about 2014 or 2024. The smallest part of the article then talks about why they're changing what they are and a paragraph on benefits of D&D. Then of course, we again get back to the people complaining about the changes. Personally I'm not sure we needed to balance the playing field as much as they have when it comes to species' traits but it's not a big deal. A small bonus to one stat or another is not ever going to make a tabaxi anything other than a furry human. I'm not sure we can really understand the mind of a completely different species; we always end of playing humans with at most a bit of personality tropes associated to the species thrown into the mix. Maybe there's someone out there that does more, I know I certainly try to think about how things like a lifespan of hundreds of years is going to change things, but for most people they played [insert race] because it gave them the stat bumps they wanted. So the majority of the article is about people complaining about the changes, with a small part discussing why the changes were made in the middle. [/QUOTE]
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