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General Tabletop Discussion
*Pathfinder & Starfinder
The Newbie Guide to the Dark Sun setting
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<blockquote data-quote="Danzauker" data-source="post: 5207542" data-attributes="member: 1929"><p>I agree that is good for a game to have a sort of base for the player characters. Where they can find haven, help, info, make role playing ties with NPC and such.</p><p></p><p>What I don't like is it to be a former city-state.</p><p></p><p>Given the nature of the setting, I think it would be much more logical to be a slave village, or a satellite town of a city-state, or a trading outpost, or even a district of a city-state.</p><p></p><p>The sorcerer-kings are extremely powerful but they are not omniscient, nor do they care about all the minutiae. That't why they have templars around. </p><p></p><p>At heroic tier, players are likely to meddle with templars, and not with a SK. Templars are even likely to try to keep the exploits of the PSs hidden to the SKs ears, in order to avoid punishment for their failures.</p><p></p><p>From paragon tier on, I guess the fame of the PCs is big enough that they will be at odds with at least one SK anyway, and they have a lot more powers at their hands, so they don't need a free city anymore... unless they are the ones to fee it.</p><p></p><p>In the end, I think starting with a free Tyr deprives from the feel of the setting. You should explain:</p><p></p><p>- why is it free?</p><p>- who was so powerful to kill a sorcerer-king, which are supposedly the most powerful entities short of the Dragon?</p><p>- how can the new rulers defend it from ALL the other sorcerer-kings (if there is something I can think that that can make all the SK agree is the killing of another SK - swift and brutal repression before someone can think that other SKs might suffer the same fate - and then take their stuff)?</p></blockquote><p></p>
[QUOTE="Danzauker, post: 5207542, member: 1929"] I agree that is good for a game to have a sort of base for the player characters. Where they can find haven, help, info, make role playing ties with NPC and such. What I don't like is it to be a former city-state. Given the nature of the setting, I think it would be much more logical to be a slave village, or a satellite town of a city-state, or a trading outpost, or even a district of a city-state. The sorcerer-kings are extremely powerful but they are not omniscient, nor do they care about all the minutiae. That't why they have templars around. At heroic tier, players are likely to meddle with templars, and not with a SK. Templars are even likely to try to keep the exploits of the PSs hidden to the SKs ears, in order to avoid punishment for their failures. From paragon tier on, I guess the fame of the PCs is big enough that they will be at odds with at least one SK anyway, and they have a lot more powers at their hands, so they don't need a free city anymore... unless they are the ones to fee it. In the end, I think starting with a free Tyr deprives from the feel of the setting. You should explain: - why is it free? - who was so powerful to kill a sorcerer-king, which are supposedly the most powerful entities short of the Dragon? - how can the new rulers defend it from ALL the other sorcerer-kings (if there is something I can think that that can make all the SK agree is the killing of another SK - swift and brutal repression before someone can think that other SKs might suffer the same fate - and then take their stuff)? [/QUOTE]
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