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The next 40$ 200-page hardcover fron WotC should be a . . .
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<blockquote data-quote="I'm A Banana" data-source="post: 386062" data-attributes="member: 2067"><p>Campaign Composition Handbook</p><p></p><p>Taking your campaign into uncharted territory.</p><p></p><p>Hints and tips for making things exotic</p><p></p><p>Descriptions of different flavor types and how to make them viable.</p><p></p><p>Hints and tips for settings and adventures</p><p></p><p>DMing tips for campaign-altering events</p><p></p><p>A few "story seeds" that can be fleshed out into full-fledged campaigns.</p><p></p><p>Advice on some more bizarre campaign flavors: tech levels, magic levels, cultural places, comedy-horror-tragedy advice, etc.</p><p></p><p>Also, I would like the mythical Core Rulebook 4, with advice and examples of how to build and mess with D&D as it is. Things they used in playtesting, how they did what they did, and how to change things without destroying what they did.</p><p></p><p>Either of those would be great. But the first one is too fluffy and the last one is not gonna happen with the recent ripping-off-of-the-genetailia of those who actualy *did* 3e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 386062, member: 2067"] Campaign Composition Handbook Taking your campaign into uncharted territory. Hints and tips for making things exotic Descriptions of different flavor types and how to make them viable. Hints and tips for settings and adventures DMing tips for campaign-altering events A few "story seeds" that can be fleshed out into full-fledged campaigns. Advice on some more bizarre campaign flavors: tech levels, magic levels, cultural places, comedy-horror-tragedy advice, etc. Also, I would like the mythical Core Rulebook 4, with advice and examples of how to build and mess with D&D as it is. Things they used in playtesting, how they did what they did, and how to change things without destroying what they did. Either of those would be great. But the first one is too fluffy and the last one is not gonna happen with the recent ripping-off-of-the-genetailia of those who actualy *did* 3e. :) [/QUOTE]
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The next 40$ 200-page hardcover fron WotC should be a . . .
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