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General Tabletop Discussion
*Dungeons & Dragons
The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="JThursby" data-source="post: 8580547" data-attributes="member: 7025596"><p>We got a similar promise from Candlekeep, which <em>did</em> get dark at times but not in ways that are particularly satisfying or engaging.</p><p>[SPOILER="Spoilers for Candlekeep Mysteries"]The most egregious example was the way to beat the final antagonist of the final adventure, which was to convince or intimidate an innocent pixie to commit suicide. She is otherwise immortal, the only option is to get her to kill herself or your party can't kill the lich in a way that matters. I was frankly flabbergasted that this survived into the final edit. There's no group playing in existence that would <em>want</em> to do that or derive any satisfaction from it. It's also tonally inconsistent with a book that has a comedy rocket ship quest and other tongue in cheek nonsense. It's completely sophomoric since it has no relevance to any theme or established tone of the adventure or book; a cheap dose of bleakness with no greater context or purpose.[/SPOILER]</p><p>So like many other criticisms towards 5e's approach to lore and world building, I'm of the opinion that it's ultimately due to the deliberately shallow storytelling. If there was faith that the lighter and friendlier tone of the published material would come with mechanical substance or greater story justifications there would be less complaining about it. But there isn't, because there's no precedent for it in this edition. If you're not someone that likes the new aesthetic of D&D then there is nothing for you there, because the product is mostly aesthetic.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8580547, member: 7025596"] We got a similar promise from Candlekeep, which [I]did[/I] get dark at times but not in ways that are particularly satisfying or engaging. [SPOILER="Spoilers for Candlekeep Mysteries"]The most egregious example was the way to beat the final antagonist of the final adventure, which was to convince or intimidate an innocent pixie to commit suicide. She is otherwise immortal, the only option is to get her to kill herself or your party can't kill the lich in a way that matters. I was frankly flabbergasted that this survived into the final edit. There's no group playing in existence that would [I]want[/I] to do that or derive any satisfaction from it. It's also tonally inconsistent with a book that has a comedy rocket ship quest and other tongue in cheek nonsense. It's completely sophomoric since it has no relevance to any theme or established tone of the adventure or book; a cheap dose of bleakness with no greater context or purpose.[/SPOILER] So like many other criticisms towards 5e's approach to lore and world building, I'm of the opinion that it's ultimately due to the deliberately shallow storytelling. If there was faith that the lighter and friendlier tone of the published material would come with mechanical substance or greater story justifications there would be less complaining about it. But there isn't, because there's no precedent for it in this edition. If you're not someone that likes the new aesthetic of D&D then there is nothing for you there, because the product is mostly aesthetic. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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