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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Shardstone" data-source="post: 8580965" data-attributes="member: 6807784"><p>This thread is great example of the disconnect between two different communities of gamer.</p><p></p><p>For a lot of people, and Crawford has talked about this, time is an extreme premium. Being able to play solid one-shots or short campaigns of a few sessions is what a lot of people across all age groups want, and also a product needed to bring new players into the fray. WotC has, and I am a huge critic of them normally, made the smart decision to create an adventure book that doesn't require you mastering the entire book to run for your friends.</p><p></p><p>Seriously, its hard for a lot of people to pick up these meaty adventures like Curse of Strahd or Tomb of Annihilation and run. New DMs get almost no guidance in these books as to how the run the game, and the DMG is very scant on advice as well. So, for a growing commnunity of games without a lot of time on their hands, and are potentially new to the game, what do you release?</p><p></p><p>A tight anthology of short, flavorful, thematic one-shots with some background to tie them together or have a baseline. Its an embracing of the episodic campaign structure, and is far more accessible then the non-anthology adventure books. By making it interplanar, they have also opened up the market of people who do not use the premade setting or have a lot of time to fully flesh out their own. </p><p></p><p>Of course, do I think the Radiant Citadel will contain everything it needs? Probably not. But its a smart business decision, and one I'm glad to see.</p><p></p><p>A lot of people here are more used to the traditional campaign method, with a lot of journeying and this that and the other and these sandboxes or narratives that sweep many sessions, often years. But that isn't realistic for everyone, and isn't accessible or everyone, so I don't think it should be the baseline anymore. Getting one meaty adventure, one easy-to-use anthology, and then setting or idea-expansion books is the best set up we have for evergreen D&D content.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8580965, member: 6807784"] This thread is great example of the disconnect between two different communities of gamer. For a lot of people, and Crawford has talked about this, time is an extreme premium. Being able to play solid one-shots or short campaigns of a few sessions is what a lot of people across all age groups want, and also a product needed to bring new players into the fray. WotC has, and I am a huge critic of them normally, made the smart decision to create an adventure book that doesn't require you mastering the entire book to run for your friends. Seriously, its hard for a lot of people to pick up these meaty adventures like Curse of Strahd or Tomb of Annihilation and run. New DMs get almost no guidance in these books as to how the run the game, and the DMG is very scant on advice as well. So, for a growing commnunity of games without a lot of time on their hands, and are potentially new to the game, what do you release? A tight anthology of short, flavorful, thematic one-shots with some background to tie them together or have a baseline. Its an embracing of the episodic campaign structure, and is far more accessible then the non-anthology adventure books. By making it interplanar, they have also opened up the market of people who do not use the premade setting or have a lot of time to fully flesh out their own. Of course, do I think the Radiant Citadel will contain everything it needs? Probably not. But its a smart business decision, and one I'm glad to see. A lot of people here are more used to the traditional campaign method, with a lot of journeying and this that and the other and these sandboxes or narratives that sweep many sessions, often years. But that isn't realistic for everyone, and isn't accessible or everyone, so I don't think it should be the baseline anymore. Getting one meaty adventure, one easy-to-use anthology, and then setting or idea-expansion books is the best set up we have for evergreen D&D content. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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