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*Dungeons & Dragons
The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Henadic Theologian" data-source="post: 8581155" data-attributes="member: 7030526"><p>"The lore of the titular city itself is key to the book’s mechanical function. The Citadel is a previously-abandoned city which has been resurrected by fifteen separate cultures. The original founders of the Citadel came from 27 cultures, 12 of which were “lost,” or have been forgotten. When any culture finds its way into the city, they get a concord jewel set in the orbit around the Citadel, which serves as a portal to that culture’s roots in the material plane. It’s through these portals that each of the adventures takes place."</p><p></p><p> So the city has 27 founding cultures, not 15, and 12 of them have been lost. It originally sounded like there were 15 civilizations, with 12 of the 15 lost, but it's actually 27 civilizations, with 12 lost LEAVING 15 civilizations, 13 of which are represented by the adventures, 2 represented by some kind of Gazeteers instead, and that leaves the 15th which if I had to guess would a pre-existing setting which most likely would be either Ajit's Ravenloft settings OR one of the Civilizations of the Forgotten Realms such Turmish or Chult. </p><p></p><p> Perhaps they decided they needed one strong tie to a pre-existing setting, not just possible ancient forgotten links, but a current influencial connection.</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 8581155, member: 7030526"] "The lore of the titular city itself is key to the book’s mechanical function. The Citadel is a previously-abandoned city which has been resurrected by fifteen separate cultures. The original founders of the Citadel came from 27 cultures, 12 of which were “lost,” or have been forgotten. When any culture finds its way into the city, they get a concord jewel set in the orbit around the Citadel, which serves as a portal to that culture’s roots in the material plane. It’s through these portals that each of the adventures takes place." So the city has 27 founding cultures, not 15, and 12 of them have been lost. It originally sounded like there were 15 civilizations, with 12 of the 15 lost, but it's actually 27 civilizations, with 12 lost LEAVING 15 civilizations, 13 of which are represented by the adventures, 2 represented by some kind of Gazeteers instead, and that leaves the 15th which if I had to guess would a pre-existing setting which most likely would be either Ajit's Ravenloft settings OR one of the Civilizations of the Forgotten Realms such Turmish or Chult. Perhaps they decided they needed one strong tie to a pre-existing setting, not just possible ancient forgotten links, but a current influencial connection. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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