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*Dungeons & Dragons
The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="humble minion" data-source="post: 8581527" data-attributes="member: 5948"><p>There's an adventure in an angel-ruled city, I believe. If you don't have one of those in your campaign setting, it will be less than useful. There's one adventure which is, to quote the author 'questions that arise from a nation finding its feet after liberating itself and becoming an independent nation'. Same.</p><p></p><p>This is a book, as far as i know, in which PoC writers have specifically tried to incorporate aspects of their ancestral cultures into the material they've put forward. The adventures seem to be intended to be ABOUT culture, or with culture as a central theme. And I am entirely 100% on side with that. But it does inevitably makes them less easily transportable to other settings, because the cultural assumptions may not fit. And the reverse is also true. Many D&D adventures are easily transportable from Greyhawk to FR to wherever simply because they share a lot of the same old bog-standard quasi-European setting assumptions. A Forgotten Realms adventure will probably be less likely to translate directly to the Mughal or Mesoamerican-inspired settings in this book too, for the same reason..</p><p></p><p>It's a feature, not a bug. But it does make the book perhaps less functionally useful to someone whose group plays in an old D&D world or homebrew which lacks places where its setting assumptions don't have a place to be.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8581527, member: 5948"] There's an adventure in an angel-ruled city, I believe. If you don't have one of those in your campaign setting, it will be less than useful. There's one adventure which is, to quote the author 'questions that arise from a nation finding its feet after liberating itself and becoming an independent nation'. Same. This is a book, as far as i know, in which PoC writers have specifically tried to incorporate aspects of their ancestral cultures into the material they've put forward. The adventures seem to be intended to be ABOUT culture, or with culture as a central theme. And I am entirely 100% on side with that. But it does inevitably makes them less easily transportable to other settings, because the cultural assumptions may not fit. And the reverse is also true. Many D&D adventures are easily transportable from Greyhawk to FR to wherever simply because they share a lot of the same old bog-standard quasi-European setting assumptions. A Forgotten Realms adventure will probably be less likely to translate directly to the Mughal or Mesoamerican-inspired settings in this book too, for the same reason.. It's a feature, not a bug. But it does make the book perhaps less functionally useful to someone whose group plays in an old D&D world or homebrew which lacks places where its setting assumptions don't have a place to be. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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