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*Dungeons & Dragons
The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Urriak Uruk" data-source="post: 8581962" data-attributes="member: 7015558"><p>I actually ran most of the adventures (stopped at the end of the Scrivener's Tale), so I can give my thoughts on running them.</p><p></p><p>1. Never thought an index was necessary here. Yes, most of the adventures are mysteries, so if you aren't well-prepped you can easily lose track of info. But the monsters and info was never to hard to find for me, as they are usually placed either at the end of the adventure, or in the exact place where the monster shows up (statblock next to the room's description that the monster is in).</p><p>2. True... but they're very different adventures, so this isn't really surprising.</p><p>3. Ugh who cares about alignment. Had no effect on my running the games, it's pretty obvious which NPCs/monsters are evil and what are not in the descriptions.</p><p>4. This is true, some adventures definitely suffer from cutting and it's pretty clear. I can pick out the ones where this is the case if necessary.</p><p>5. Also true, but this is kind of by design? The adventures are first intended to be dropped into already-running campaigns. I did run them all as a episodic-style campaign, and it's kind of the DM's (with player buy-in) of making that work... the players should all want to be living/working around Candlekeep for some reason. The book does provide enough info to do this, it just needs player buy-in.</p><p>6. Yup, some adventures are worse than others.</p><p>7. Also true, some aren't really mysteries. Don't really care much personally, but I guess the title is misleading.</p><p>8. Some of the maps are un-intuitive, but most of them I was able to use just fine. Overall, I would call the makes pretty good though.</p><p>9. I quibble on the definition of railroads (everyone seems to think it means something different). I'd say that some have linear pacing, others are more free-form. I can pick which ones played out more linearly and which did not if necessary.</p><p></p><p>Overall, Candlekeep turned out to be one of the most fun (and successful) campaigns I've ever run, so I'm excited about this book.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8581962, member: 7015558"] I actually ran most of the adventures (stopped at the end of the Scrivener's Tale), so I can give my thoughts on running them. 1. Never thought an index was necessary here. Yes, most of the adventures are mysteries, so if you aren't well-prepped you can easily lose track of info. But the monsters and info was never to hard to find for me, as they are usually placed either at the end of the adventure, or in the exact place where the monster shows up (statblock next to the room's description that the monster is in). 2. True... but they're very different adventures, so this isn't really surprising. 3. Ugh who cares about alignment. Had no effect on my running the games, it's pretty obvious which NPCs/monsters are evil and what are not in the descriptions. 4. This is true, some adventures definitely suffer from cutting and it's pretty clear. I can pick out the ones where this is the case if necessary. 5. Also true, but this is kind of by design? The adventures are first intended to be dropped into already-running campaigns. I did run them all as a episodic-style campaign, and it's kind of the DM's (with player buy-in) of making that work... the players should all want to be living/working around Candlekeep for some reason. The book does provide enough info to do this, it just needs player buy-in. 6. Yup, some adventures are worse than others. 7. Also true, some aren't really mysteries. Don't really care much personally, but I guess the title is misleading. 8. Some of the maps are un-intuitive, but most of them I was able to use just fine. Overall, I would call the makes pretty good though. 9. I quibble on the definition of railroads (everyone seems to think it means something different). I'd say that some have linear pacing, others are more free-form. I can pick which ones played out more linearly and which did not if necessary. Overall, Candlekeep turned out to be one of the most fun (and successful) campaigns I've ever run, so I'm excited about this book. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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