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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Faolyn" data-source="post: 8582696" data-attributes="member: 6915329"><p>That's not actually true. There were many Darklords (Honaire, Renier, and Aderre come to mind, but there were plenty of others) who merely found their domain, fully populated waiting for them. <em>Some </em>Darklords found their lands surrounded by Mists and when the Mists cleared, they were in Ravenloft, but it was never clear that their actual land was <em>taken </em>with them. Since some of these Darklords came from standard campaign setting worlds, and there none of those setting's books ever mentioned (to the best of my knowledge) that all of a sudden, entire towns or even countries just disappeared, then I think it's clear that the areas that came with the new Darklords were copies. There's only been a few times that I can recall where the books actually flat-out stated that an entire area was taken into the Mists. I <em>think </em>Kalidnay was one of those areas. </p><p></p><p>So, the new version is bleak, but it was actually <em>always </em>that bleak.</p><p></p><p>Personally, I don't think that a lack of soul indicates a creature isn't real--not in a game setting that already has constructs and undead, some of which are playable. Go on and tell the next warforged PC you meet that they aren't a real person. There's also nothing that indicates that the soulless NPCs are actually <em>puppets </em>of the DPs.</p><p></p><p></p><p>I've always been under the impression that actually fighting the Darklord is the actually the <em>least </em>interesting thing you can do with them. Even the Darklords that have very little political power have plenty of other uses--and that's if you even choose to use them at all! There's so many other evils to fight in Ravenloft. And, there was never much detail as to what happened to the domain if you <em>did </em>kill the Darklord. It was always just up to the DM if the domain stayed and a new DL was chosen, if it became part of another domain, or if it just dissolved into the Mists.</p><p></p><p>Plus, nearly all of the Darklords would come back from the dead already anyway. And some of them did so by turning another creature or person into their new selves. Now they just come back from the dead, which is easier to track, since they didn't need to write a whole thing in each of the DL's stories, but less cool.</p><p></p><p>Of course, if you view the average person as being nothing, then there's no reason to fight for them. But then why play in Ravenloft in the first place?</p><p></p><p>I don't think the book "cops out in a cowardly manner." CoS says that about 10% of the population have souls. <em>If </em>you choose to use this idea, then this is both a good reason why the DP's abduct people--anyone who dies in the demiplane has their soul trapped there, ready to be reincarnated into a <em>soulled </em>individual--and explains why the place isn't actually 100% filled with undead. Not everyone has a soul that can be undeadified!</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8582696, member: 6915329"] That's not actually true. There were many Darklords (Honaire, Renier, and Aderre come to mind, but there were plenty of others) who merely found their domain, fully populated waiting for them. [I]Some [/I]Darklords found their lands surrounded by Mists and when the Mists cleared, they were in Ravenloft, but it was never clear that their actual land was [I]taken [/I]with them. Since some of these Darklords came from standard campaign setting worlds, and there none of those setting's books ever mentioned (to the best of my knowledge) that all of a sudden, entire towns or even countries just disappeared, then I think it's clear that the areas that came with the new Darklords were copies. There's only been a few times that I can recall where the books actually flat-out stated that an entire area was taken into the Mists. I [I]think [/I]Kalidnay was one of those areas. So, the new version is bleak, but it was actually [I]always [/I]that bleak. Personally, I don't think that a lack of soul indicates a creature isn't real--not in a game setting that already has constructs and undead, some of which are playable. Go on and tell the next warforged PC you meet that they aren't a real person. There's also nothing that indicates that the soulless NPCs are actually [I]puppets [/I]of the DPs. I've always been under the impression that actually fighting the Darklord is the actually the [I]least [/I]interesting thing you can do with them. Even the Darklords that have very little political power have plenty of other uses--and that's if you even choose to use them at all! There's so many other evils to fight in Ravenloft. And, there was never much detail as to what happened to the domain if you [I]did [/I]kill the Darklord. It was always just up to the DM if the domain stayed and a new DL was chosen, if it became part of another domain, or if it just dissolved into the Mists. Plus, nearly all of the Darklords would come back from the dead already anyway. And some of them did so by turning another creature or person into their new selves. Now they just come back from the dead, which is easier to track, since they didn't need to write a whole thing in each of the DL's stories, but less cool. Of course, if you view the average person as being nothing, then there's no reason to fight for them. But then why play in Ravenloft in the first place? I don't think the book "cops out in a cowardly manner." CoS says that about 10% of the population have souls. [I]If [/I]you choose to use this idea, then this is both a good reason why the DP's abduct people--anyone who dies in the demiplane has their soul trapped there, ready to be reincarnated into a [I]soulled [/I]individual--and explains why the place isn't actually 100% filled with undead. Not everyone has a soul that can be undeadified! [/QUOTE]
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