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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Faolyn" data-source="post: 8584414" data-attributes="member: 6915329"><p>Because honestly, Ravenloft kind of suffers when reality gets in the way. A lot of the domains don't actually make a lot of sense or even become boring when you try to make them realistic. A couple of examples:</p><p></p><p><strong>Darkon. </strong>It's shtick was that it inevitably rewrote the memories of anyone who stayed in the country for more than a few weeks. And Darkonians <em>knew </em>that, and as such were said to be loathe to leave their country, lest they discover they weren't real. Realistically, this means that nobody from other countries would ever want to enter it, since people who do go in often don't return, and sometimes, those who do go mad because they suddenly have two competing sets of memories in their heads. Darkon should be shunned by outsiders, and it's biggest cities should be on the borders--and that's not the case.</p><p></p><p><strong>Richemulot. </strong>It's a country filled with a freedom-loving, tyranny-hating populace who are pretty eager to fight for the cause... and which borders directly on Falkovnia, a freedom-hating, tyrant-led country. And yet, there was very little, if any, thought given to Richmuloise thinking much about it. The Gazetteer even pointed out that Falkovnians just didn't even think about fleeing into Richemulot. Because the setting both demanded that the domains remain separate while also trying to have them interact as if they were normal countries.</p><p></p><p><strong>Hazlan. </strong>No magic allowed under penalty of death! <Conjunction Occurs> Lots of Magic allowed! And... people are pretty OK with that, it seems. And the increase of magic doesn't seem to have done anything about Mulan/Rashaman relations, either, even when sorcerers, who don't need training, became a thing in 3e.</p><p></p><p><strong>Falkovnia.</strong> Between the random murders, frequent disease, high infant mortality rate, <em>frequent </em>military deaths, death penalty for almost any crime, the monsters (including an <em>organized </em>group of sadistic vampyrs), and Drakov's insistence on having someone tortured to death each night for his dining pleasure, <em>how </em>is there any population left? Actually, this is a question that a <em>lot </em>of domains left unanswered, like with G'Henna, where everyone's reproductive organs should have shut down due to malnutrition ages ago. Made even worse if you take the various Van Richten's monster hunting guides into account, since some of them (like Werebeasts) specify just how much the monsters have to eat.</p><p></p><p>And so on. When I run Ravenloft, I generally have to handwave these bits of unreality aside. 5e is more extreme, yes, but considering the Core actually <em>rearranged </em>itself after the Conjunction, it's nothing <em>new.</em></p></blockquote><p></p>
[QUOTE="Faolyn, post: 8584414, member: 6915329"] Because honestly, Ravenloft kind of suffers when reality gets in the way. A lot of the domains don't actually make a lot of sense or even become boring when you try to make them realistic. A couple of examples: [B]Darkon. [/B]It's shtick was that it inevitably rewrote the memories of anyone who stayed in the country for more than a few weeks. And Darkonians [I]knew [/I]that, and as such were said to be loathe to leave their country, lest they discover they weren't real. Realistically, this means that nobody from other countries would ever want to enter it, since people who do go in often don't return, and sometimes, those who do go mad because they suddenly have two competing sets of memories in their heads. Darkon should be shunned by outsiders, and it's biggest cities should be on the borders--and that's not the case. [B]Richemulot. [/B]It's a country filled with a freedom-loving, tyranny-hating populace who are pretty eager to fight for the cause... and which borders directly on Falkovnia, a freedom-hating, tyrant-led country. And yet, there was very little, if any, thought given to Richmuloise thinking much about it. The Gazetteer even pointed out that Falkovnians just didn't even think about fleeing into Richemulot. Because the setting both demanded that the domains remain separate while also trying to have them interact as if they were normal countries. [B]Hazlan. [/B]No magic allowed under penalty of death! <Conjunction Occurs> Lots of Magic allowed! And... people are pretty OK with that, it seems. And the increase of magic doesn't seem to have done anything about Mulan/Rashaman relations, either, even when sorcerers, who don't need training, became a thing in 3e. [B]Falkovnia.[/B] Between the random murders, frequent disease, high infant mortality rate, [I]frequent [/I]military deaths, death penalty for almost any crime, the monsters (including an [I]organized [/I]group of sadistic vampyrs), and Drakov's insistence on having someone tortured to death each night for his dining pleasure, [I]how [/I]is there any population left? Actually, this is a question that a [I]lot [/I]of domains left unanswered, like with G'Henna, where everyone's reproductive organs should have shut down due to malnutrition ages ago. Made even worse if you take the various Van Richten's monster hunting guides into account, since some of them (like Werebeasts) specify just how much the monsters have to eat. And so on. When I run Ravenloft, I generally have to handwave these bits of unreality aside. 5e is more extreme, yes, but considering the Core actually [I]rearranged [/I]itself after the Conjunction, it's nothing [I]new.[/I] [/QUOTE]
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