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*Dungeons & Dragons
The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Hexmage-EN" data-source="post: 8585446" data-attributes="member: 79428"><p>[SPOILER="General Plotline for Call of the Netherdeep"]</p><p>The party discovers an artifact and receives a vision from a forgotten demigod called the Apotheon who once used the item. He asks to be saved from a hidden demiplane that he has been trapped within for a millenium. The artifact can be upgraded by visiting various locations where this imprisoned demigod once was blessed by various deities, eventually leading the party to a city above the titular Netherdeep, a watery demiplane within which the Apotheon has remained after trying and failing to save an ancient city from the wrath of Gruumsh. It turns out that the visions the Apotheon had sent the party were only the vestiges of who he used to be, and in the centuries since the demigod has gone mad with anger that he was abandoned and forgotten by the world, transforming him into an aberration whose tormented thoughts have mutated everything around him into monsters fueled by his own psychic torment. After braving a surreal dungeon within the Netherdeep formed from the Apotheon's own memories and emotional turmoil the party is greeted by the demigod, who asks to be released. He attacks if denied, but during the battle the party can attempt to soothe his spirit. In the final confrontation the party can either kill the deranged demigod, redeem him and allow him to leave the Netherdeep as the person he once was, or fail to defeat or redeem him, at which point the mutated Apotheon escapes the Netherdeep as a monster bent on destroying everything he once fought to save, starting with the city above the Netherdeep.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8585446, member: 79428"] [SPOILER="General Plotline for Call of the Netherdeep"] The party discovers an artifact and receives a vision from a forgotten demigod called the Apotheon who once used the item. He asks to be saved from a hidden demiplane that he has been trapped within for a millenium. The artifact can be upgraded by visiting various locations where this imprisoned demigod once was blessed by various deities, eventually leading the party to a city above the titular Netherdeep, a watery demiplane within which the Apotheon has remained after trying and failing to save an ancient city from the wrath of Gruumsh. It turns out that the visions the Apotheon had sent the party were only the vestiges of who he used to be, and in the centuries since the demigod has gone mad with anger that he was abandoned and forgotten by the world, transforming him into an aberration whose tormented thoughts have mutated everything around him into monsters fueled by his own psychic torment. After braving a surreal dungeon within the Netherdeep formed from the Apotheon's own memories and emotional turmoil the party is greeted by the demigod, who asks to be released. He attacks if denied, but during the battle the party can attempt to soothe his spirit. In the final confrontation the party can either kill the deranged demigod, redeem him and allow him to leave the Netherdeep as the person he once was, or fail to defeat or redeem him, at which point the mutated Apotheon escapes the Netherdeep as a monster bent on destroying everything he once fought to save, starting with the city above the Netherdeep. [/SPOILER] [/QUOTE]
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Community
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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