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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="pukunui" data-source="post: 8742689" data-attributes="member: 54629"><p>On the topic of the book itself, I found the adventures to be a mix of good, bad, and meh (just like with <em>Candlekeep Mysteries</em>). A lot of the art is really great. Some pieces depict people in clothing that just feels a bit too modern for my D&D preferences, though (e.g. denim overalls and pumps). </p><p></p><p>I also feel like a good chunk of the adventures follow the same formula: go to this place, there's a festival going on, find out there's a problem, do some investigating, face off against the monster causing the problem. In many cases, it's going to end up being a group of PCs vs one monster, which means it's going to be a somewhat anticlimactic fight.</p><p></p><p>I also feel like the connective tissue of the Radiant Citadel itself is very weak. The adventures were very clearly written to be used as standalone adventures and if you want to tie them into the Citadel, once again, you have to do the work. (Yes, I know, it's par for the course for the DIY Edition but still ...)</p><p></p><p>I haven't looked at the add-on stuff on DMs Guild yet, but I've heard it helps.</p></blockquote><p></p>
[QUOTE="pukunui, post: 8742689, member: 54629"] On the topic of the book itself, I found the adventures to be a mix of good, bad, and meh (just like with [I]Candlekeep Mysteries[/I]). A lot of the art is really great. Some pieces depict people in clothing that just feels a bit too modern for my D&D preferences, though (e.g. denim overalls and pumps). I also feel like a good chunk of the adventures follow the same formula: go to this place, there's a festival going on, find out there's a problem, do some investigating, face off against the monster causing the problem. In many cases, it's going to end up being a group of PCs vs one monster, which means it's going to be a somewhat anticlimactic fight. I also feel like the connective tissue of the Radiant Citadel itself is very weak. The adventures were very clearly written to be used as standalone adventures and if you want to tie them into the Citadel, once again, you have to do the work. (Yes, I know, it's par for the course for the DIY Edition but still ...) I haven't looked at the add-on stuff on DMs Guild yet, but I've heard it helps. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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