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*Dungeons & Dragons
The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Greg Benage" data-source="post: 8747626" data-attributes="member: 93631"><p>I recognize that a lot of this is ultimately subjective, and that different player groups will present the DM with different problems and opportunities, so your experience isn't going to be the same as mine, but...comments like this still make feel as though our standards for a good adventure have collapsed. To be fair, you never called them "good," so maybe I should say "standards for an acceptable adventure."</p><p></p><p>These are almost exclusively (probably just exclusively) event-based scenarios in which tried-and-true structures for presenting event-based scenarios have been discarded in favor of scripts, and unfortunately, the scripts a) all to often make little sense, and b) are typically relatively thin on the actual "adventuring." A DM could run them as written and just hope for the best at the table (with odds of success unique to their player group), or they could keep the events and NPCs, toss the scripts, and create the structures to run them effectively.</p><p></p><p>I think that stinks and I wish Wizards would stop doing it. A lot of the 5e-era campaigns have had this "feature," where they're full of a lot of good (even great!) adventure material, but the event-based stuff and connective tissue ranges from "weak" to "WTF." In a big campaign, the payoff to fixing that stuff isn't so bad: It takes some work, but you do it once, you get lots of meat, and you end up with a year or more of campaigning out of it.</p><p></p><p>But Radiant Citadel is an adventure anthology, so it gives us the poor event-based stuff and connective tissue thirteen times, and then there's precious little page count left for good adventure material. That basically wrecks the DM's cost-benefit formula, at least for me. I expect I'll try to pull out some of the excellent mini-settings and NPCs and use them as planet-of-the-week fodder in a Spelljammer campaign. But as an adventure anthology you can pull off the shelf and run? I'm sorry, it's just bad. IMO.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 8747626, member: 93631"] I recognize that a lot of this is ultimately subjective, and that different player groups will present the DM with different problems and opportunities, so your experience isn't going to be the same as mine, but...comments like this still make feel as though our standards for a good adventure have collapsed. To be fair, you never called them "good," so maybe I should say "standards for an acceptable adventure." These are almost exclusively (probably just exclusively) event-based scenarios in which tried-and-true structures for presenting event-based scenarios have been discarded in favor of scripts, and unfortunately, the scripts a) all to often make little sense, and b) are typically relatively thin on the actual "adventuring." A DM could run them as written and just hope for the best at the table (with odds of success unique to their player group), or they could keep the events and NPCs, toss the scripts, and create the structures to run them effectively. I think that stinks and I wish Wizards would stop doing it. A lot of the 5e-era campaigns have had this "feature," where they're full of a lot of good (even great!) adventure material, but the event-based stuff and connective tissue ranges from "weak" to "WTF." In a big campaign, the payoff to fixing that stuff isn't so bad: It takes some work, but you do it once, you get lots of meat, and you end up with a year or more of campaigning out of it. But Radiant Citadel is an adventure anthology, so it gives us the poor event-based stuff and connective tissue thirteen times, and then there's precious little page count left for good adventure material. That basically wrecks the DM's cost-benefit formula, at least for me. I expect I'll try to pull out some of the excellent mini-settings and NPCs and use them as planet-of-the-week fodder in a Spelljammer campaign. But as an adventure anthology you can pull off the shelf and run? I'm sorry, it's just bad. IMO. [/QUOTE]
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