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*Dungeons & Dragons
The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Azenis" data-source="post: 8808124" data-attributes="member: 3117"><p>I can probably adapt most of the adventures in some way to my campaign, but honestly I couldn't stop laughing reading the section of the Radiant Citadel itself and thinking about how it would play when the rubber meets the road when you throw a bunch of PCs into the mix (if presented 'as is'). I've run for a number of different folks over the years, variety of age groups & backgrounds, but I can't imagine not one of them not eventually making the Radiant Citadel itself the main focus antagonist of the entire campaign.</p><p></p><p>And it's not the unrealistic ultimately mind control enforced (dys)utopia thing going on (though that factor in Citadel society would certainly become another thing that will garner PC ire). It's the taxes (and the expectation they'd pay them or face public recrimination....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" />). I have never taxed a group of PCs ever in my time DMing without my Players trying their utmost to try to avoid them (and resenting the npc trying to impose them). And there's always at least a few PCs that are going to have run-ins with the 'law'....what they set up in the Citadel ultimately will get their attention pretty quickly.</p><p></p><p>What they present has me wondering how much experience the person who wrote that section actually has when it comes to running the game. That bit of the setting is boring and doesn't have easy hooks for a DM to use for PCs to easily get involved & interested in (and care about) the place they're supposed to based out of. It's just some place they keep their stuff while any real conflict (i.e. adventure) happens elsewhere. I'm not saying the place has to be a filthy cesspool of crime & villainy, but jeez....PCs could find more excitement in a nice safe theme park and frankly it comes across a bit creepy overall with the other elements hardwired in. Might be fun to torture my players with the setting running it straight as is.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Azenis, post: 8808124, member: 3117"] I can probably adapt most of the adventures in some way to my campaign, but honestly I couldn't stop laughing reading the section of the Radiant Citadel itself and thinking about how it would play when the rubber meets the road when you throw a bunch of PCs into the mix (if presented 'as is'). I've run for a number of different folks over the years, variety of age groups & backgrounds, but I can't imagine not one of them not eventually making the Radiant Citadel itself the main focus antagonist of the entire campaign. And it's not the unrealistic ultimately mind control enforced (dys)utopia thing going on (though that factor in Citadel society would certainly become another thing that will garner PC ire). It's the taxes (and the expectation they'd pay them or face public recrimination....:ROFLMAO:). I have never taxed a group of PCs ever in my time DMing without my Players trying their utmost to try to avoid them (and resenting the npc trying to impose them). And there's always at least a few PCs that are going to have run-ins with the 'law'....what they set up in the Citadel ultimately will get their attention pretty quickly. What they present has me wondering how much experience the person who wrote that section actually has when it comes to running the game. That bit of the setting is boring and doesn't have easy hooks for a DM to use for PCs to easily get involved & interested in (and care about) the place they're supposed to based out of. It's just some place they keep their stuff while any real conflict (i.e. adventure) happens elsewhere. I'm not saying the place has to be a filthy cesspool of crime & villainy, but jeez....PCs could find more excitement in a nice safe theme park and frankly it comes across a bit creepy overall with the other elements hardwired in. Might be fun to torture my players with the setting running it straight as is.:) [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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