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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Azenis" data-source="post: 8808978" data-attributes="member: 3117"><p>I'm starting to think you're just being obtuse at this point. No, I find Radiant Citadel laughable because what they establish as a society doesn't feel remotely realistic or living (even less so than Plato's construct society in <em><strong>the Republic</strong></em>). It's a trade nexus (and utterly dependent on trade btw) that is built from multiple cultures, not some insular & isolated community (or cult). Yet somehow not only do they collect taxes from travelers or traders on essentially on a voluntary basis (again they attract from everywhere) or face 'disapproval' ( <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite18" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" loading="lazy" data-shortname=":ROFLMAO:" /> ), crime is very low with virtually no theft. Pretty sure I even read that most of the population are immigrants so there's no overall cultural morality that ingrains a strong anti-criminal attitude...and that's before getting into various traders (or troublemaking adventurers visiting) who for some reason just decide to <em>voluntarily</em> pay taxes when there is no real consequence for ignoring them. </p><p></p><p>That's without getting into all the other weird little tidbits, but it boils down to people not acting like people. I made the comparison to TNG because their early seasons had the same problem... and caused a lot of issues in the writing room (or with a DM who runs Citadel as written) because all conflict or drama had to be external to the ship. As a result (again if run as written) there are a ton of stories that you just can't run in the Citadel (murder mysteries, crime bosses, demonic infiltration etc) and frankly if you're writing a main hub setting for someone else to run it....wow. I think it might be fun to run for my group in a <em>Demolition Man</em> sort of way though.</p></blockquote><p></p>
[QUOTE="Azenis, post: 8808978, member: 3117"] I'm starting to think you're just being obtuse at this point. No, I find Radiant Citadel laughable because what they establish as a society doesn't feel remotely realistic or living (even less so than Plato's construct society in [I][B]the Republic[/B][/I]). It's a trade nexus (and utterly dependent on trade btw) that is built from multiple cultures, not some insular & isolated community (or cult). Yet somehow not only do they collect taxes from travelers or traders on essentially on a voluntary basis (again they attract from everywhere) or face 'disapproval' ( :ROFLMAO: ), crime is very low with virtually no theft. Pretty sure I even read that most of the population are immigrants so there's no overall cultural morality that ingrains a strong anti-criminal attitude...and that's before getting into various traders (or troublemaking adventurers visiting) who for some reason just decide to [I]voluntarily[/I] pay taxes when there is no real consequence for ignoring them. That's without getting into all the other weird little tidbits, but it boils down to people not acting like people. I made the comparison to TNG because their early seasons had the same problem... and caused a lot of issues in the writing room (or with a DM who runs Citadel as written) because all conflict or drama had to be external to the ship. As a result (again if run as written) there are a ton of stories that you just can't run in the Citadel (murder mysteries, crime bosses, demonic infiltration etc) and frankly if you're writing a main hub setting for someone else to run it....wow. I think it might be fun to run for my group in a [I]Demolition Man[/I] sort of way though. [/QUOTE]
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