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*Dungeons & Dragons
The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Marandahir" data-source="post: 8809495" data-attributes="member: 6803643"><p>I disagree that it's a waste of space.</p><p></p><p>Fundamentally, <em>Journeys Through the Radiant Citadel </em>is a Solarpunk adventure module, and the section of the book on the Radiant Citadel itself is a Solarpunk setting in-miniature. Solarpunk as a genre calls to the better angels of our nature to portray a society that could be, should we be more wise, more kind, more diverse and equal and free.</p><p></p><p>This is why every module in the book is written by a person who identifies as a member of a minority group - the idea is to raise up voices and make it an inclusive place where everyone has a place. This isn't <em>Game of Thrones</em>; it's not trying to tackle racism or sexism or any other isms or phobias via portraying how awful they are so that the heroes can bash fantasy-Nazis. That's what <em>Dark Sun</em> is for, and what a good portion of almost every D&D setting has. But this is a corner of the D&D world that allows something quite the opposite: what would happen when we don't assume such real-world evils or their fantasy analogues have to be addressed? What conflicts can arise in a setting that is essentially Good? What does Marvel's <em>Wakanda</em> (on a good day) or <em>Star Wars: The High Republic</em> (at least, before the end of Phase I) look like in a D&D setting? There ARE conflicts to be had and perhaps even more interesting storytelling opportunities than you'd get if you just did another Sigil or Ravnica-type Nexus Hub.</p><p></p><p>Solarpunk is about reclaiming the optimistic escapist power of fantasy, when so many fantasy stories these days have made a turn toward the dark and gritty. All of these genres have a place in D&D. If you don't enjoy the module as written, take some scissors and kit it out. That's what we've all been doing since the dawn of the game in the 70s.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8809495, member: 6803643"] I disagree that it's a waste of space. Fundamentally, [I]Journeys Through the Radiant Citadel [/I]is a Solarpunk adventure module, and the section of the book on the Radiant Citadel itself is a Solarpunk setting in-miniature. Solarpunk as a genre calls to the better angels of our nature to portray a society that could be, should we be more wise, more kind, more diverse and equal and free. This is why every module in the book is written by a person who identifies as a member of a minority group - the idea is to raise up voices and make it an inclusive place where everyone has a place. This isn't [I]Game of Thrones[/I]; it's not trying to tackle racism or sexism or any other isms or phobias via portraying how awful they are so that the heroes can bash fantasy-Nazis. That's what [I]Dark Sun[/I] is for, and what a good portion of almost every D&D setting has. But this is a corner of the D&D world that allows something quite the opposite: what would happen when we don't assume such real-world evils or their fantasy analogues have to be addressed? What conflicts can arise in a setting that is essentially Good? What does Marvel's [I]Wakanda[/I] (on a good day) or [I]Star Wars: The High Republic[/I] (at least, before the end of Phase I) look like in a D&D setting? There ARE conflicts to be had and perhaps even more interesting storytelling opportunities than you'd get if you just did another Sigil or Ravnica-type Nexus Hub. Solarpunk is about reclaiming the optimistic escapist power of fantasy, when so many fantasy stories these days have made a turn toward the dark and gritty. All of these genres have a place in D&D. If you don't enjoy the module as written, take some scissors and kit it out. That's what we've all been doing since the dawn of the game in the 70s. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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