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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8809649" data-attributes="member: 11760"><p>I honestly don't see what you're seeing. The only time you have to guess whether something is acceptable is if you're making non-monetary payment. Otherwise, there's a payment (we know this because paying nothing without approval gets you the boot) and if you have more, you're expected to pay more.</p><p></p><p>But "rebuke" just means you get sneered at by some guards. They don't even use Vicious Mockery to back up their roasting of cheap-ass characters.</p><p></p><p>Like how much taxes adventurers have to pay in non-Luskan cities, what that amount is, is left undefined. That doesn't imply that it's not a set number.</p><p></p><p>"Our players are taking up arms in order to not pay taxes they agree with" is political by any definition of the word. As you might recall, it was brought up as a major complaint back in 1776.</p><p></p><p>My campaign recently had characters arrive in Ptolus and the level nine characters were told there was a fee of a few gold they had to pay in addition to having all of their identification papers checked and logged. No one batted an eye.</p><p></p><p>I'm not busting out the green eye shade and doing hardcore accounting -- I have no interest in worrying about non-abusive encumbrance, much less how many copper pennies everyone has -- but yes, the characters do periodically get told to deduct money to ride on a ship or that they can only afford X weeks staying in the inn before they need to make some more money or seek cheaper accommodations. That feels like a pretty standard level of abstraction.</p><p></p><p>I'm actually toying with picking up the Blue Rose 5E PDF and using their narrative wealth rules, though, because I get bored with worrying about gold in an edition where it has little value for anyone other than wizards or would-be fantasy landowners.</p><p></p><p>I don't remember if I was posting here when it was published, but I have a similar complaint about not having a straightforward and complete gazetteer for Strixhaven and its larger world. This is a weird modern WotCism.</p><p></p><p>That's my feeling about what's going on in Radiant Citadel. They give just enough detail to explain why the citadel isn't still an empty hulk floating in the ether. The amount of money involved for PCs doesn't matter, because it's not an amount of money that <em>should</em> matter in games, unless we're playing Tax Havens & Tarrasques.</p><p></p><p>We were about 80 pages into this thread before someone decided that the paragraph on taxes in the Radiant Citadel was important and even setting-defining. I maintain that's an extremely weird thing to focus on.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8809649, member: 11760"] I honestly don't see what you're seeing. The only time you have to guess whether something is acceptable is if you're making non-monetary payment. Otherwise, there's a payment (we know this because paying nothing without approval gets you the boot) and if you have more, you're expected to pay more. But "rebuke" just means you get sneered at by some guards. They don't even use Vicious Mockery to back up their roasting of cheap-ass characters. Like how much taxes adventurers have to pay in non-Luskan cities, what that amount is, is left undefined. That doesn't imply that it's not a set number. "Our players are taking up arms in order to not pay taxes they agree with" is political by any definition of the word. As you might recall, it was brought up as a major complaint back in 1776. My campaign recently had characters arrive in Ptolus and the level nine characters were told there was a fee of a few gold they had to pay in addition to having all of their identification papers checked and logged. No one batted an eye. I'm not busting out the green eye shade and doing hardcore accounting -- I have no interest in worrying about non-abusive encumbrance, much less how many copper pennies everyone has -- but yes, the characters do periodically get told to deduct money to ride on a ship or that they can only afford X weeks staying in the inn before they need to make some more money or seek cheaper accommodations. That feels like a pretty standard level of abstraction. I'm actually toying with picking up the Blue Rose 5E PDF and using their narrative wealth rules, though, because I get bored with worrying about gold in an edition where it has little value for anyone other than wizards or would-be fantasy landowners. I don't remember if I was posting here when it was published, but I have a similar complaint about not having a straightforward and complete gazetteer for Strixhaven and its larger world. This is a weird modern WotCism. That's my feeling about what's going on in Radiant Citadel. They give just enough detail to explain why the citadel isn't still an empty hulk floating in the ether. The amount of money involved for PCs doesn't matter, because it's not an amount of money that [I]should[/I] matter in games, unless we're playing Tax Havens & Tarrasques. We were about 80 pages into this thread before someone decided that the paragraph on taxes in the Radiant Citadel was important and even setting-defining. I maintain that's an extremely weird thing to focus on. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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